code/__DEFINES/action.dm 
| AB_CHECK_HANDS_BLOCKED | Action button checks if hands are unusable |
|---|---|
| AB_CHECK_IMMOBILE | Action button checks if user is immobile |
| AB_CHECK_LYING | Action button checks if user is resting |
| AB_CHECK_CONSCIOUS | Action button checks if user is conscious |
| AB_CHECK_INCAPACITATED | Action button checks if user is incapacitated (weakened/stunned/stamcrited/paralyzed/sleeping) |
| AB_CHECK_TURF | Action button checks if user is currently in turf contents |
| AB_TRANSFER_MIND | Action button checks if it should be given to new mob, after mind transfer |
| TRIGGER_SECONDARY_ACTION | Action button triggered with right click |
| TRIGGER_FORCE_AVAILABLE | Action triggered to ignore any availability checks |
| PANEL_DISPLAY_PANEL | The stat panel the action is displayed in. |
| PANEL_DISPLAY_STATUS | The status shown in the stat panel. Can be stuff like "ready", "on cooldown", "active", "charges", "charge cost", etc. |
| PANEL_DISPLAY_NAME | The name shown in the stat panel. |
| ACTION_BUTTON_DEFAULT_BACKGROUND | Default action button background |
| ACTION_BUTTON_DEFAULT_BACKGROUND_ACTIVE | Default active action button background |
| ACTION_BUTTON_DEFAULT_TARGETING_OVERLAY | Default targeting action button overlay |
Define Details
AB_CHECK_CONSCIOUS 
Action button checks if user is conscious
AB_CHECK_HANDS_BLOCKED 
Action button checks if hands are unusable
AB_CHECK_IMMOBILE 
Action button checks if user is immobile
AB_CHECK_INCAPACITATED 
Action button checks if user is incapacitated (weakened/stunned/stamcrited/paralyzed/sleeping)
AB_CHECK_LYING 
Action button checks if user is resting
AB_CHECK_TURF 
Action button checks if user is currently in turf contents
AB_TRANSFER_MIND 
Action button checks if it should be given to new mob, after mind transfer
ACTION_BUTTON_DEFAULT_BACKGROUND 
Default action button background
ACTION_BUTTON_DEFAULT_BACKGROUND_ACTIVE 
Default active action button background
ACTION_BUTTON_DEFAULT_TARGETING_OVERLAY 
Default targeting action button overlay
PANEL_DISPLAY_NAME 
The name shown in the stat panel.
PANEL_DISPLAY_PANEL 
The stat panel the action is displayed in.
PANEL_DISPLAY_STATUS 
The status shown in the stat panel. Can be stuff like "ready", "on cooldown", "active", "charges", "charge cost", etc.
TRIGGER_FORCE_AVAILABLE 
Action triggered to ignore any availability checks
TRIGGER_SECONDARY_ACTION 
Action button triggered with right click