SS1984 - Modules - TypesDefine Details

code/__DEFINES/bingles.dm

BINGLE_PIT_MAX_SIZEMax possible size of bingle hole via item consumption
BINGLE_PIT_SIZE_GOALGoal size of bingle hole
ANNOUNCE_BINGLE_PIT_SIZEAt what size do we announce to the station about bingles
NUCLEAR_CODE_BINGLE_PIT_SIZEAt what size do we send nuclear codes
BINGLE_PIT_WIN_DELAYHow much time is given at BINGLE_PIT_SIZE_GOAL for crew to kill the hole until it wins
BINGLE_PIT_WIN_GROW_COOLDOWNHow often do we grow the pit while the win delay is active
BINGLE_PIT_AFTER_WIN_SIZETo what size do we grow the hole after win while the cinematic plays
BINGLE_EVOLVE_HEALTH_MULTIPLIERBy how much do we multiply maxHealth variable on evolve
BINGLE_EVOLVE_OBJ_DAMAGE_MULTIPLIERBy how much do we multiply obj_damage variable on evolve
BINGLE_PIT_GROW_VALUEHow often based on item_value_consumed do we grow the pit
BINGLE_PIT_ON_GROW_INCREASE_VALUEHow many more items do we need per size increase for grow
BINGLE_PIT_GROW_INTEGRITY_INCREASEBy how much do we increase the health of the bingle pit on growth
BINGLE_SPAWN_VALUEHow often based on item_value_consumed do we spawn a bingle
BINGLE_EVOLVE_VALUEAt what item_value_consumed do bingles become evolved
BINGLE_PIT_LIVING_HEALHow much the pit should heal from living mobs
BINGLE_PIT_PLAYER_HEALHow much the pit should heal from carbon mobs with mind
BINGLE_PIT_LIVING_VALUEHow much does the pit gain from living mobs
BINGLE_PIT_SINGULARITY_VALUEHow much we gain from eating singularities
BINGLE_PIT_DEFAULT_OBJECT_GAIN_VALUEHow much we gain from any object (multiplied by stack amount)
BINGLE_PIT_STACK_GAIN_LIMITLimit of value gained from stack items
BINGLE_PIT_OBJECT_CONTENTS_VALUE_LIMITMaximum amount of resources we can gain from an object's contents
BINGLE_PIT_MERGE_ARMOR_INCREASEHow much extra defense we get on each successful hole merge
BINGLE_PIT_MERGE_ARMOR_CAPMaximum of armor value we can get from hole merging

Define Details

ANNOUNCE_BINGLE_PIT_SIZE

At what size do we announce to the station about bingles

BINGLE_EVOLVE_HEALTH_MULTIPLIER

By how much do we multiply maxHealth variable on evolve

BINGLE_EVOLVE_OBJ_DAMAGE_MULTIPLIER

By how much do we multiply obj_damage variable on evolve

BINGLE_EVOLVE_VALUE

At what item_value_consumed do bingles become evolved

BINGLE_PIT_AFTER_WIN_SIZE

To what size do we grow the hole after win while the cinematic plays

BINGLE_PIT_DEFAULT_OBJECT_GAIN_VALUE

How much we gain from any object (multiplied by stack amount)

BINGLE_PIT_GROW_INTEGRITY_INCREASE

By how much do we increase the health of the bingle pit on growth

BINGLE_PIT_GROW_VALUE

How often based on item_value_consumed do we grow the pit

BINGLE_PIT_LIVING_HEAL

How much the pit should heal from living mobs

BINGLE_PIT_LIVING_VALUE

How much does the pit gain from living mobs

BINGLE_PIT_MAX_SIZE

Max possible size of bingle hole via item consumption

BINGLE_PIT_MERGE_ARMOR_CAP

Maximum of armor value we can get from hole merging

BINGLE_PIT_MERGE_ARMOR_INCREASE

How much extra defense we get on each successful hole merge

BINGLE_PIT_OBJECT_CONTENTS_VALUE_LIMIT

Maximum amount of resources we can gain from an object's contents

BINGLE_PIT_ON_GROW_INCREASE_VALUE

How many more items do we need per size increase for grow

BINGLE_PIT_PLAYER_HEAL

How much the pit should heal from carbon mobs with mind

BINGLE_PIT_SINGULARITY_VALUE

How much we gain from eating singularities

BINGLE_PIT_SIZE_GOAL

Goal size of bingle hole

BINGLE_PIT_STACK_GAIN_LIMIT

Limit of value gained from stack items

BINGLE_PIT_WIN_DELAY

How much time is given at BINGLE_PIT_SIZE_GOAL for crew to kill the hole until it wins

BINGLE_PIT_WIN_GROW_COOLDOWN

How often do we grow the pit while the win delay is active

BINGLE_SPAWN_VALUE

How often based on item_value_consumed do we spawn a bingle

NUCLEAR_CODE_BINGLE_PIT_SIZE

At what size do we send nuclear codes