Space Station 13 - Modules - TypesDefine Details

code/__DEFINES/clockwork.dm

NO_SPELLUse NONE for continue interaction REMINDER: The clockwork_power(var) and clockwork_beacons(list) have been moved at _glovalvars/game_modes
CLOCK_POWER_CONVERTPower gains permanent
CLOCK_POWER_BEACONPower gains as time progresses. Goes in process() so it makes x power per second.
CLOCK_POPULATION_THRESHOLDAt what population does it switch to highpop values
CLOCK_POWER_PER_CREW_LOWPower per crew demand. (Lowpop)
CLOCK_POWER_REVEAL_LOWPercent for power to reveal (Lowpop)
CLOCK_CREW_REVEAL_LOWPercent clockers to reveal (Lowpop)
CLOCK_POWER_PER_CREW_HIGHPower per crew demand. (highpop)
CLOCK_POWER_REVEAL_HIGHPercent for power to reveal (Highpop)
CLOCK_CREW_REVEAL_HIGHPercent clockers to reveal (Highpop)

Define Details

CLOCK_CREW_REVEAL_HIGH

Percent clockers to reveal (Highpop)

CLOCK_CREW_REVEAL_LOW

Percent clockers to reveal (Lowpop)

CLOCK_POPULATION_THRESHOLD

At what population does it switch to highpop values

CLOCK_POWER_BEACON

Power gains as time progresses. Goes in process() so it makes x power per second.

CLOCK_POWER_CONVERT

Power gains permanent

CLOCK_POWER_PER_CREW_HIGH

Power per crew demand. (highpop)

CLOCK_POWER_PER_CREW_LOW

Power per crew demand. (Lowpop)

CLOCK_POWER_REVEAL_HIGH

Percent for power to reveal (Highpop)

CLOCK_POWER_REVEAL_LOW

Percent for power to reveal (Lowpop)

NO_SPELL

Use NONE for continue interaction REMINDER: The clockwork_power(var) and clockwork_beacons(list) have been moved at _glovalvars/game_modes