code/__DEFINES/colors.dm 
ADMIN_COLOUR_PRIORITY | Taken from TG to simplify porting. Please do not breed colors from Paradise when porting! Only used by rare effects like greentext coloring mobs and when admins varedit color |
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TEMPORARY_COLOUR_PRIORITY | e.g. purple effect of the revenant on a mob, black effect when mob electrocuted |
WASHABLE_COLOUR_PRIORITY | Color splashed onto an atom (e.g. paint on turf) |
FIXED_COLOUR_PRIORITY | Color inherent to the atom (e.g. blob color) |
COLOUR_PRIORITY_AMOUNT | how many colour priority levels there are. |
ATOM_COLOR_TYPE_NORMAL | If this is a plain atom color |
ATOM_COLOR_TYPE_FILTER | If this is a color filter |
SATURATION_MULTIPLY | Multiply pixel's saturation by color's saturation. Paints accents while keeping dim areas dim. |
SATURATION_OVERRIDE | Always affects the original pixel's saturation and lightness. |
COLOR_PERIWINKLEE | Colors for eigenstates. |
COLOR_STARLIGHT | Starlight! |
LIGHT_COLOR_DEFAULT | Some defines to generalise colours used in lighting. |
LIGHT_COLOR_GREEN | Bright but quickly dissipating neon green. rgb(100, 200, 100) |
LIGHT_COLOR_NUCLEAR | Bright, pale "nuclear" green. rgb(120, 255, 120) |
LIGHT_COLOR_VIVID_GREEN | Vivid, slightly blue green. rgb(60, 240, 70) |
LIGHT_COLOR_ELECTRIC_GREEN | Electric green. rgb(0, 255, 0) |
LIGHT_COLOR_BLUE | Cold, diluted blue. rgb(100, 150, 250) |
LIGHT_COLOR_FAINT_BLUE | Faint white blue. rgb(222, 239, 255) |
LIGHT_COLOR_BLUEGREEN | Light blueish green. rgb(125, 225, 175) |
LIGHT_COLOR_CYAN | Diluted cyan. rgb(125, 225, 225) |
LIGHT_COLOR_FAINT_CYAN | Faint cyan. rgb(200, 240, 255) |
LIGHT_COLOR_BABY_BLUE | Baby Blue rgb(0, 170, 220) |
LIGHT_COLOR_ELECTRIC_CYAN | Electric cyan rgb(0, 255, 255) |
LIGHT_COLOR_LIGHT_CYAN | More-saturated cyan. rgb(64, 206, 255) |
LIGHT_COLOR_DARK_BLUE | Saturated blue. rgb(51, 117, 248) |
LIGHT_COLOR_PINK | Diluted, mid-warmth pink. rgb(225, 125, 225) |
LIGHT_COLOR_DIM_YELLOW | Dimmed yellow, leaning kaki. rgb(225, 225, 125) |
LIGHT_COLOR_BRIGHT_YELLOW | Bright yellow. rgb(255, 255, 150) |
LIGHT_COLOR_BROWN | Clear brown, mostly dim. rgb(150, 100, 50) |
LIGHT_COLOR_ORANGE | Mostly pure orange. rgb(250, 150, 50) |
LIGHT_COLOR_PURPLE | Light Purple. rgb(149, 44, 244) |
LIGHT_COLOR_LAVENDER | Less-saturated light purple. rgb(155, 81, 255) |
LIGHT_COLOR_HOLY_MAGIC | slightly desaturated bright yellow. |
LIGHT_COLOR_BLOOD_MAGIC | deep crimson |
LIGHT_COLOR_FIRE | Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) |
LIGHT_COLOR_LAVA | Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) |
LIGHT_COLOR_FLARE | Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) |
LIGHT_COLOR_INTENSE_RED | Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25) |
LIGHT_COLOR_SLIME_LAMP | Weird color, between yellow and green, very slimy. rgb(175, 200, 75) |
LIGHT_COLOR_TUNGSTEN | Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170) |
LIGHT_COLOR_HALOGEN | Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) |
LIGHT_COLOR_BUBBLEGUM | Nearly red. rgb(226, 78, 118) |
DEFAULT_ASAY_COLOR | The default color for admin say, used as a fallback when the preference is not enabled |
AMBIENT_OCCLUSION | Icon filter that creates ambient occlusion |
GAUSSIAN_BLUR | Icon filter that creates gaussian blur |
NARSIE_WINDOW_COLOUR | Windows affected by Nar'Sie turn this color. |
EYE_COLOR_ATOM_COLOR_PRIORITY | Base priority for atom colors, gets atom priorities added to it. |
CLIENT_COLOR_GLASSES_PRIORITY | Lowest there is, used by glasses. |
CLIENT_COLOR_HELMET_PRIORITY | Same but for helmets. |
CLIENT_COLOR_ORGAN_PRIORITY | For heads and organs. |
CLIENT_COLOR_FILTER_PRIORITY | Filters which should go ontop of previous ones. |
CLIENT_COLOR_TEMPORARY_PRIORITY | Temporary flashing effects. |
CLIENT_COLOR_IMPORTANT_PRIORITY | Gameplay important hints signifying antag status or near-death, should be always shown. |
CLIENT_COLOR_OVERRIDE_PRIORITY | For effects that are meant to mask all others for technical reasons. |
Define Details
ADMIN_COLOUR_PRIORITY 
Taken from TG to simplify porting. Please do not breed colors from Paradise when porting! Only used by rare effects like greentext coloring mobs and when admins varedit color
AMBIENT_OCCLUSION 
Icon filter that creates ambient occlusion
ATOM_COLOR_TYPE_FILTER 
If this is a color filter
ATOM_COLOR_TYPE_NORMAL 
If this is a plain atom color
CLIENT_COLOR_FILTER_PRIORITY 
Filters which should go ontop of previous ones.
CLIENT_COLOR_GLASSES_PRIORITY 
Lowest there is, used by glasses.
CLIENT_COLOR_HELMET_PRIORITY 
Same but for helmets.
CLIENT_COLOR_IMPORTANT_PRIORITY 
Gameplay important hints signifying antag status or near-death, should be always shown.
CLIENT_COLOR_ORGAN_PRIORITY 
For heads and organs.
CLIENT_COLOR_OVERRIDE_PRIORITY 
For effects that are meant to mask all others for technical reasons.
CLIENT_COLOR_TEMPORARY_PRIORITY 
Temporary flashing effects.
COLOR_PERIWINKLEE 
Colors for eigenstates.
COLOR_STARLIGHT 
Starlight!
COLOUR_PRIORITY_AMOUNT 
how many colour priority levels there are.
DEFAULT_ASAY_COLOR 
The default color for admin say, used as a fallback when the preference is not enabled
EYE_COLOR_ATOM_COLOR_PRIORITY 
Base priority for atom colors, gets atom priorities added to it.
FIXED_COLOUR_PRIORITY 
Color inherent to the atom (e.g. blob color)
GAUSSIAN_BLUR 
Icon filter that creates gaussian blur
LIGHT_COLOR_BABY_BLUE 
Baby Blue rgb(0, 170, 220)
LIGHT_COLOR_BLOOD_MAGIC 
deep crimson
LIGHT_COLOR_BLUE 
Cold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREEN 
Light blueish green. rgb(125, 225, 175)
LIGHT_COLOR_BRIGHT_YELLOW 
Bright yellow. rgb(255, 255, 150)
LIGHT_COLOR_BROWN 
Clear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_BUBBLEGUM 
Nearly red. rgb(226, 78, 118)
LIGHT_COLOR_CYAN 
Diluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_DARK_BLUE 
Saturated blue. rgb(51, 117, 248)
LIGHT_COLOR_DEFAULT 
Some defines to generalise colours used in lighting.
Important note: colors can end up significantly different from the basic html picture, especially when saturated. Bright light used by default in tubes and bulbs.
LIGHT_COLOR_DIM_YELLOW 
Dimmed yellow, leaning kaki. rgb(225, 225, 125)
LIGHT_COLOR_ELECTRIC_CYAN 
Electric cyan rgb(0, 255, 255)
LIGHT_COLOR_ELECTRIC_GREEN 
Electric green. rgb(0, 255, 0)
LIGHT_COLOR_FAINT_BLUE 
Faint white blue. rgb(222, 239, 255)
LIGHT_COLOR_FAINT_CYAN 
Faint cyan. rgb(200, 240, 255)
LIGHT_COLOR_FIRE 
Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_FLARE 
Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_GREEN 
Bright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOR_HALOGEN 
Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOR_HOLY_MAGIC 
slightly desaturated bright yellow.
LIGHT_COLOR_INTENSE_RED 
Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25)
LIGHT_COLOR_LAVA 
Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_LAVENDER 
Less-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_LIGHT_CYAN 
More-saturated cyan. rgb(64, 206, 255)
LIGHT_COLOR_NUCLEAR 
Bright, pale "nuclear" green. rgb(120, 255, 120)
LIGHT_COLOR_ORANGE 
Mostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PINK 
Diluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_PURPLE 
Light Purple. rgb(149, 44, 244)
LIGHT_COLOR_SLIME_LAMP 
Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTEN 
Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170)
LIGHT_COLOR_VIVID_GREEN 
Vivid, slightly blue green. rgb(60, 240, 70)
NARSIE_WINDOW_COLOUR 
Windows affected by Nar'Sie turn this color.
SATURATION_MULTIPLY 
Multiply pixel's saturation by color's saturation. Paints accents while keeping dim areas dim.
SATURATION_OVERRIDE 
Always affects the original pixel's saturation and lightness.
TEMPORARY_COLOUR_PRIORITY 
e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOUR_PRIORITY 
Color splashed onto an atom (e.g. paint on turf)