code/__DEFINES/flags.dm 
ALL_CARDINALS | All the cardinal direction bitflags. |
---|---|
CONDUCT | Conducts electricity (metal etc.) |
ON_BORDER | Atom has priority to check when entering or leaving turfs |
PREVENT_CLICK_UNDER | Self explanatory, prevents any clicks through ourselves |
CHECK_RICOCHET | Сould this item be suitable as a ricochet target? |
BLOCKS_LIGHT | Whether this atom prevents light from being attached |
HOLOGRAM | Whether this atom is only a hologram object |
ADMIN_SPAWNED | Was this spawned by an admin? used for stat tracking stuff. |
INITIALIZED | Whether /atom/Initialize() has already run for the object |
SUPERMATTER_IGNORES | Does the supermatter skip over this atom? |
IGNORE_TURF_PIXEL_OFFSET | This atom always returns its turf in get_turf_pixel instead of the turf from its offsets |
DECAL_INIT_UPDATE_EXPERIENCED | If this atom has experienced a decal element "init finished" sourced appearance update We use this to ensure stacked decals don't double up appearance updates for no reason Flag as an optimization, don't make this a trait without profiling Yes I know this is a stupid flag, no you can't take him from me |
NO_SCREENTIPS | Whether or not this atom shows screentips when hovered over |
UPDATE_NAME | Update the atom's name |
UPDATE_DESC | Update the atom's desc |
UPDATE_ICON_STATE | Update the atom's icon state |
UPDATE_OVERLAYS | Update the atom's overlays |
UPDATE_ICON | Update the atom's icon |
RICOCHET_SHINY | If the thing can reflect light (lasers/energy) |
RICOCHET_HARD | If the thing can reflect matter (bullets/bomb shrapnel) |
LETPASSTHROW | Let thrown things past us. ONLY MEANINGFUL ON pass_flags_self! |
LETPASSCLICKS | Do not intercept click attempts during Adjacent() checks. See turf/proc/ClickCross. ONLY MEANINGFUL ON pass_flags_self! |
PHASING | When moving, will Cross() everything, but won't stop or Bump() anything. |
UPSIDE_DOWN | The mob is walking on the ceiling. Or is generally just, upside down. |
MOVETYPES_NOT_TOUCHING_GROUND | Combination flag for movetypes which, for all intents and purposes, mean the mob is not touching the ground |
NOJAUNT | If a turf cant be jaunted through. |
UNUSED_RESERVATION_TURF | If a turf is an usused reservation turf awaiting assignment |
RESERVATION_TURF | If a turf is a reserved turf |
NO_LAVA_GEN | Blocks lava rivers being generated on the turf. |
NO_RUINS | Blocks ruins spawning on the turf. |
UNIQUE_AREA | If false, loading multiple maps with this area type will create multiple instances. |
CAVES_ALLOWED | If mining tunnel generation is allowed in this area |
FLORA_ALLOWED | If flora are allowed to spawn in this area randomly through tunnel generation |
MOB_SPAWN_ALLOWED | If mobs can be spawned by natural random generation |
MEGAFAUNA_SPAWN_ALLOWED | If megafauna can be spawned by natural random generation |
BLOBS_ALLOWED | If blobs can spawn there and if it counts towards their score. |
MORTAR_ALLOWED | If blobs can spawn there and if it counts towards their score. |
MOBILITY_MOVE | can move |
MOBILITY_STAND | can, and is, standing up |
MOBILITY_PICKUP | can pickup items |
MOBILITY_USE | can hold and use items |
MOBILITY_UI | can use interfaces like machinery |
MOBILITY_STORAGE | can use storage item |
MOBILITY_PULL | can pull things |
MOBILITY_REST | can rest |
MOBILITY_LIEDOWN | can lie down |
DA_IGNORE_USER_LOC_CHANGE | Can do the action even if mob moves location. |
DA_IGNORE_SPACE_DRIFT | If we are checking for mob's loc change space drift will be ignored. |
DA_IGNORE_TARGET_LOC_CHANGE | Can do the action even if the target moves location. |
DA_IGNORE_CONSCIOUSNESS | Can do the action even if the user is UNCONSCIOUS or DEAD. |
DA_IGNORE_LYING | Can do the action even if the user is lying. |
DA_IGNORE_RESTRAINED | Can do the action even if the user is restrained. |
DA_IGNORE_INCAPACITATED | Can do the action even if the user is incapacitated (weakened/stunned/stamcrited/paralyzed/sleeping). |
DA_IGNORE_HELD_ITEM | Can do the action even if the item is no longer being held. |
DA_IGNORE_EMPTY_GRIPPER | If actively held item is cyborg gripper we will not check whether its empty during the process. |
DA_IGNORE_SLOWDOWNS | Used to prevent important slowdowns to be modified by mob's actions slowdown |
DEFAULT_DOAFTER_IGNORE | All ignore flags considered as default old do_after behavior. |
Define Details
ADMIN_SPAWNED 
Was this spawned by an admin? used for stat tracking stuff.
ALL_CARDINALS 
All the cardinal direction bitflags.
BLOBS_ALLOWED 
If blobs can spawn there and if it counts towards their score.
BLOCKS_LIGHT 
Whether this atom prevents light from being attached
CAVES_ALLOWED 
If mining tunnel generation is allowed in this area
CHECK_RICOCHET 
Сould this item be suitable as a ricochet target?
CONDUCT 
Conducts electricity (metal etc.)
DA_IGNORE_CONSCIOUSNESS 
Can do the action even if the user is UNCONSCIOUS or DEAD.
DA_IGNORE_EMPTY_GRIPPER 
If actively held item is cyborg gripper we will not check whether its empty during the process.
DA_IGNORE_HELD_ITEM 
Can do the action even if the item is no longer being held.
DA_IGNORE_INCAPACITATED 
Can do the action even if the user is incapacitated (weakened/stunned/stamcrited/paralyzed/sleeping).
DA_IGNORE_LYING 
Can do the action even if the user is lying.
DA_IGNORE_RESTRAINED 
Can do the action even if the user is restrained.
DA_IGNORE_SLOWDOWNS 
Used to prevent important slowdowns to be modified by mob's actions slowdown
DA_IGNORE_SPACE_DRIFT 
If we are checking for mob's loc change space drift will be ignored.
DA_IGNORE_TARGET_LOC_CHANGE 
Can do the action even if the target moves location.
DA_IGNORE_USER_LOC_CHANGE 
Can do the action even if mob moves location.
DECAL_INIT_UPDATE_EXPERIENCED 
If this atom has experienced a decal element "init finished" sourced appearance update We use this to ensure stacked decals don't double up appearance updates for no reason Flag as an optimization, don't make this a trait without profiling Yes I know this is a stupid flag, no you can't take him from me
DEFAULT_DOAFTER_IGNORE 
All ignore flags considered as default old do_after behavior.
FLORA_ALLOWED 
If flora are allowed to spawn in this area randomly through tunnel generation
HOLOGRAM 
Whether this atom is only a hologram object
IGNORE_TURF_PIXEL_OFFSET 
This atom always returns its turf in get_turf_pixel instead of the turf from its offsets
INITIALIZED 
Whether /atom/Initialize() has already run for the object
LETPASSCLICKS 
Do not intercept click attempts during Adjacent() checks. See turf/proc/ClickCross. ONLY MEANINGFUL ON pass_flags_self!
LETPASSTHROW 
Let thrown things past us. ONLY MEANINGFUL ON pass_flags_self!
MEGAFAUNA_SPAWN_ALLOWED 
If megafauna can be spawned by natural random generation
MOBILITY_LIEDOWN 
can lie down
MOBILITY_MOVE 
can move
MOBILITY_PICKUP 
can pickup items
MOBILITY_PULL 
can pull things
MOBILITY_REST 
can rest
MOBILITY_STAND 
can, and is, standing up
MOBILITY_STORAGE 
can use storage item
MOBILITY_UI 
can use interfaces like machinery
MOBILITY_USE 
can hold and use items
MOB_SPAWN_ALLOWED 
If mobs can be spawned by natural random generation
MORTAR_ALLOWED 
If blobs can spawn there and if it counts towards their score.
MOVETYPES_NOT_TOUCHING_GROUND 
Combination flag for movetypes which, for all intents and purposes, mean the mob is not touching the ground
NOJAUNT 
If a turf cant be jaunted through.
NO_LAVA_GEN 
Blocks lava rivers being generated on the turf.
NO_RUINS 
Blocks ruins spawning on the turf.
NO_SCREENTIPS 
Whether or not this atom shows screentips when hovered over
ON_BORDER 
Atom has priority to check when entering or leaving turfs
PHASING 
When moving, will Cross() everything, but won't stop or Bump() anything.
PREVENT_CLICK_UNDER 
Self explanatory, prevents any clicks through ourselves
RESERVATION_TURF 
If a turf is a reserved turf
RICOCHET_HARD 
If the thing can reflect matter (bullets/bomb shrapnel)
RICOCHET_SHINY 
If the thing can reflect light (lasers/energy)
SUPERMATTER_IGNORES 
Does the supermatter skip over this atom?
UNIQUE_AREA 
If false, loading multiple maps with this area type will create multiple instances.
UNUSED_RESERVATION_TURF 
If a turf is an usused reservation turf awaiting assignment
UPDATE_DESC 
Update the atom's desc
UPDATE_ICON 
Update the atom's icon
UPDATE_ICON_STATE 
Update the atom's icon state
UPDATE_NAME 
Update the atom's name
UPDATE_OVERLAYS 
Update the atom's overlays
UPSIDE_DOWN 
The mob is walking on the ceiling. Or is generally just, upside down.