code/__DEFINES/gravity.dm 
NEGATIVE_GRAVITY | The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards" |
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STANDARD_GRAVITY | Anything above this is high gravity, anything below no grav until negative gravity |
HIGH_GRAVITY_SLOWDOWN | The gravity strength threshold for slownown. |
GRAVITY_CANT_STAY | The gravity strength threshold for disability of staying. |
GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |
GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
GRAVITY_DAMAGE_MAXIMUM | The maximum [BRUTE] damage a mob can take from high gravity per second. |
Define Details
GRAVITY_CANT_STAY 
The gravity strength threshold for disability of staying.
GRAVITY_DAMAGE_MAXIMUM 
The maximum [BRUTE] damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING 
The scaling factor for high gravity damage.
GRAVITY_DAMAGE_THRESHOLD 
The gravity strength threshold for high gravity damage.
HIGH_GRAVITY_SLOWDOWN 
The gravity strength threshold for slownown.
NEGATIVE_GRAVITY 
The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
This should only be possible on multi-z maps because it works like shit on maps that aren't.
STANDARD_GRAVITY 
Anything above this is high gravity, anything below no grav until negative gravity