SS1984 - Modules - TypesDefine Details

code/__DEFINES/gravity.dm

NEGATIVE_GRAVITYThe point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
STANDARD_GRAVITYAnything above this is high gravity, anything below no grav until negative gravity
HIGH_GRAVITY_SLOWDOWNThe gravity strength threshold for slownown.
GRAVITY_CANT_STAYThe gravity strength threshold for disability of staying.
GRAVITY_DAMAGE_THRESHOLDThe gravity strength threshold for high gravity damage.
GRAVITY_DAMAGE_SCALINGThe scaling factor for high gravity damage.
GRAVITY_DAMAGE_MAXIMUMThe maximum [BRUTE] damage a mob can take from high gravity per second.
STAGE_ONESingularity is stage 1 (1x1)
STAGE_TWOSingularity is stage 2 (3x3)
STAGE_THREESingularity is stage 3 (5x5)
STAGE_FOURSingularity is stage 4 (7x7)
STAGE_FIVESingularity is stage 5 (9x9)
STAGE_SIXSingularity is stage 6 (11x11)

Define Details

GRAVITY_CANT_STAY

The gravity strength threshold for disability of staying.

GRAVITY_DAMAGE_MAXIMUM

The maximum [BRUTE] damage a mob can take from high gravity per second.

GRAVITY_DAMAGE_SCALING

The scaling factor for high gravity damage.

GRAVITY_DAMAGE_THRESHOLD

The gravity strength threshold for high gravity damage.

HIGH_GRAVITY_SLOWDOWN

The gravity strength threshold for slownown.

NEGATIVE_GRAVITY

The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"

This should only be possible on multi-z maps because it works like shit on maps that aren't.

STAGE_FIVE

Singularity is stage 5 (9x9)

STAGE_FOUR

Singularity is stage 4 (7x7)

STAGE_ONE

Singularity is stage 1 (1x1)

STAGE_SIX

Singularity is stage 6 (11x11)

STAGE_THREE

Singularity is stage 3 (5x5)

STAGE_TWO

Singularity is stage 2 (3x3)

STANDARD_GRAVITY

Anything above this is high gravity, anything below no grav until negative gravity