Space Station 13 - Modules - TypesDefine Details

code/__DEFINES/gravity.dm

NEGATIVE_GRAVITYThe point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
STANDARD_GRAVITYAnything above this is high gravity, anything below no grav until negative gravity
HIGH_GRAVITY_SLOWDOWNThe gravity strength threshold for slownown.
GRAVITY_CANT_STAYThe gravity strength threshold for disability of staying.
GRAVITY_DAMAGE_THRESHOLDThe gravity strength threshold for high gravity damage.
GRAVITY_DAMAGE_SCALINGThe scaling factor for high gravity damage.
GRAVITY_DAMAGE_MAXIMUMThe maximum [BRUTE] damage a mob can take from high gravity per second.

Define Details

GRAVITY_CANT_STAY

The gravity strength threshold for disability of staying.

GRAVITY_DAMAGE_MAXIMUM

The maximum [BRUTE] damage a mob can take from high gravity per second.

GRAVITY_DAMAGE_SCALING

The scaling factor for high gravity damage.

GRAVITY_DAMAGE_THRESHOLD

The gravity strength threshold for high gravity damage.

HIGH_GRAVITY_SLOWDOWN

The gravity strength threshold for slownown.

NEGATIVE_GRAVITY

The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"

This should only be possible on multi-z maps because it works like shit on maps that aren't.

STANDARD_GRAVITY

Anything above this is high gravity, anything below no grav until negative gravity