code/__DEFINES/gravity.dm 
| NEGATIVE_GRAVITY | The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards" |
|---|---|
| STANDARD_GRAVITY | Anything above this is high gravity, anything below no grav until negative gravity |
| HIGH_GRAVITY_SLOWDOWN | The gravity strength threshold for slownown. |
| GRAVITY_CANT_STAY | The gravity strength threshold for disability of staying. |
| GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |
| GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
| GRAVITY_DAMAGE_MAXIMUM | The maximum [BRUTE] damage a mob can take from high gravity per second. |
| STAGE_ONE | Singularity is stage 1 (1x1) |
| STAGE_TWO | Singularity is stage 2 (3x3) |
| STAGE_THREE | Singularity is stage 3 (5x5) |
| STAGE_FOUR | Singularity is stage 4 (7x7) |
| STAGE_FIVE | Singularity is stage 5 (9x9) |
| STAGE_SIX | Singularity is stage 6 (11x11) |
Define Details
GRAVITY_CANT_STAY 
The gravity strength threshold for disability of staying.
GRAVITY_DAMAGE_MAXIMUM 
The maximum [BRUTE] damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING 
The scaling factor for high gravity damage.
GRAVITY_DAMAGE_THRESHOLD 
The gravity strength threshold for high gravity damage.
HIGH_GRAVITY_SLOWDOWN 
The gravity strength threshold for slownown.
NEGATIVE_GRAVITY 
The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
This should only be possible on multi-z maps because it works like shit on maps that aren't.
STAGE_FIVE 
Singularity is stage 5 (9x9)
STAGE_FOUR 
Singularity is stage 4 (7x7)
STAGE_ONE 
Singularity is stage 1 (1x1)
STAGE_SIX 
Singularity is stage 6 (11x11)
STAGE_THREE 
Singularity is stage 3 (5x5)
STAGE_TWO 
Singularity is stage 2 (3x3)
STANDARD_GRAVITY 
Anything above this is high gravity, anything below no grav until negative gravity