SS1984 - Modules - TypesDefine Details

code/__DEFINES/hud.dm

HEALTH_HUDDead, alive, sick, health status
STATUS_HUDA simple line rounding the mob's number health
ID_HUDThe job asigned to your ID
WANTED_HUDWanted, released, parroled, security status
IMPMINDSHIELD_HUDMindshield implant
IMPCHEM_HUDChemical implant
IMPTRACK_HUDTtracking implant
DIAG_STAT_HUDSilicon/Mech Status
DIAG_HUDSilicon health bar
DIAG_BATT_HUDBorg/Mech power meter
DIAG_MECH_HUDMech health bar
DIAG_AIRLOCK_HUDAirlock shock overlay
DIAG_TRACK_HUDMech tracking beacon
DIAG_PATH_HUDBot path indicators
DIAG_BOT_HUDBot HUDS
STATUS_HUD_OOCSTATUS_HUD without virus db check for someone being ill
SPECIALROLE_HUDfor antag huds. these are used at the /mob level
PLANT_NUTRIENT_HUDPlant nutrient level
PLANT_WATER_HUDPlant water level
PLANT_STATUS_HUDPlant harvest/dead
PLANT_HEALTH_HUDPlant health
PLANT_TOXIN_HUDToxin level
PLANT_PEST_HUDPest level
PLANT_WEED_HUDWeed level
GLAND_HUDGland indicators for abductors
PRESSURE_HUDPressure coloring for tiles
THOUGHT_HUDTelepathy bubbles
KIDAN_PHEROMONES_HUDKidan pheromones hud
PACIFISM_HUDHud for pacifists(only for dantalion for now)
DIABLERIE_AURA_HUDHud for vampires only to see default diablerie aura
INSURANCE_HUDInsurance level
ADD_HUD_TO_COOLDOWNcooldown for being shown the images for any particular data hud
APPEARANCE_UI_IGNORE_ALPHAUsed for progress bars and chat messages
APPEARANCE_UIUsed for HUD objects
SCRN_OBJ_DEFAULTWhatever the base action datum thinks is best
SCRN_OBJ_FLOATINGFloating somewhere on the hud, not in any predefined place
SCRN_OBJ_IN_LISTIn the list of buttons stored at the top of the screen
SCRN_OBJ_IN_PALETTEIn the collapseable palette
SCRN_OBJ_INSERT_FIRSTInserted first in the list
PLANE_GROUP_MAINThe primary group, holds everything on the main window
PLANE_GROUP_POPUP_WINDOWA secondary group, used when a client views a generic window

Define Details

ADD_HUD_TO_COOLDOWN

cooldown for being shown the images for any particular data hud

APPEARANCE_UI

Used for HUD objects

APPEARANCE_UI_IGNORE_ALPHA

Used for progress bars and chat messages

DIABLERIE_AURA_HUD

Hud for vampires only to see default diablerie aura

DIAG_AIRLOCK_HUD

Airlock shock overlay

DIAG_BATT_HUD

Borg/Mech power meter

DIAG_BOT_HUD

Bot HUDS

DIAG_HUD

Silicon health bar

DIAG_MECH_HUD

Mech health bar

DIAG_PATH_HUD

Bot path indicators

DIAG_STAT_HUD

Silicon/Mech Status

DIAG_TRACK_HUD

Mech tracking beacon

GLAND_HUD

Gland indicators for abductors

HEALTH_HUD

Dead, alive, sick, health status

ID_HUD

The job asigned to your ID

IMPCHEM_HUD

Chemical implant

IMPMINDSHIELD_HUD

Mindshield implant

IMPTRACK_HUD

Ttracking implant

INSURANCE_HUD

Insurance level

KIDAN_PHEROMONES_HUD

Kidan pheromones hud

PACIFISM_HUD

Hud for pacifists(only for dantalion for now)

PLANE_GROUP_MAIN

The primary group, holds everything on the main window

PLANE_GROUP_POPUP_WINDOW

A secondary group, used when a client views a generic window

PLANT_HEALTH_HUD

Plant health

PLANT_NUTRIENT_HUD

Plant nutrient level

PLANT_PEST_HUD

Pest level

PLANT_STATUS_HUD

Plant harvest/dead

PLANT_TOXIN_HUD

Toxin level

PLANT_WATER_HUD

Plant water level

PLANT_WEED_HUD

Weed level

PRESSURE_HUD

Pressure coloring for tiles

SCRN_OBJ_DEFAULT

Whatever the base action datum thinks is best

SCRN_OBJ_FLOATING

Floating somewhere on the hud, not in any predefined place

SCRN_OBJ_INSERT_FIRST

Inserted first in the list

SCRN_OBJ_IN_LIST

In the list of buttons stored at the top of the screen

SCRN_OBJ_IN_PALETTE

In the collapseable palette

SPECIALROLE_HUD

for antag huds. these are used at the /mob level

STATUS_HUD

A simple line rounding the mob's number health

STATUS_HUD_OOC

STATUS_HUD without virus db check for someone being ill

THOUGHT_HUD

Telepathy bubbles

WANTED_HUD

Wanted, released, parroled, security status