code/__DEFINES/inventory.dm 
WEIGHT_CLASS_TINY | Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money |
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WEIGHT_CLASS_SMALL | Pockets can hold small and tiny items, ex: Flashlight, Grenades, GPS Device |
WEIGHT_CLASS_NORMAL | Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets |
WEIGHT_CLASS_BULKY | Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits |
WEIGHT_CLASS_HUGE | Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons |
WEIGHT_CLASS_GIGANTIC | Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe |
Define Details
WEIGHT_CLASS_BULKY 
Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
WEIGHT_CLASS_GIGANTIC 
Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
WEIGHT_CLASS_HUGE 
Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
WEIGHT_CLASS_NORMAL 
Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
WEIGHT_CLASS_SMALL 
Pockets can hold small and tiny items, ex: Flashlight, Grenades, GPS Device
WEIGHT_CLASS_TINY 
Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money