code/__DEFINES/supermatter.dm 
| SUPERMATTER_ERROR | Unknown status, shouldn't happen but just in case. |
|---|---|
| SUPERMATTER_INACTIVE | No or minimal energy |
| SUPERMATTER_NORMAL | Normal operation |
| SUPERMATTER_NOTIFY | Ambient temp 80% of the default temp for SM to take damage. |
| SUPERMATTER_WARNING | Integrity below /obj/machinery/atmospherics/supermatter_crystal/var/warning_point. Start complaining on comms. |
| SUPERMATTER_DANGER | Integrity below [/obj/machinery/atmospherics/supermatter_crystal/var/danger_point]. Start spawning anomalies. |
| SUPERMATTER_EMERGENCY | Integrity below /obj/machinery/atmospherics/supermatter_crystal/var/emergency_point. Start complaining to more people. |
| SUPERMATTER_DELAMINATING | Currently counting down to delamination. True /obj/machinery/atmospherics/supermatter_crystal/var/final_countdown |
| SUPERMATTER_HEAT_PENALTY_THRESHOLD | Higher == Crystal safe operational temperature is higher. |
| EVENT_POWER_PENALTY_THRESHOLD | The cutoff for the minimum amount of power required to trigger the crystal invasion delamination event. |
| DETONATION_RADIATION_RANGE | All humans within this range will be irradiated |
| SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN | to prevent accent sounds from layering |
| SUPERMATTER_COLOUR | Colours used for effects. |
| ZAP_ENERGY_ACCUMULATION_NORMAL | Normal zap energy accumulation key from normal operations. |
| ZAP_ENERGY_ACCUMULATION_HIGH_ENERGY | High energy zap energy accumulation key from high energy extra effects. |
| ZAP_ENERGY_DISCHARGE_PORTION | Zap energy discharge portion per tick. |
| BASE_POWER_TRANSMISSION_RATE | The base zap power transmission of the supermatter crystal in W/MeV. |
| SM_POWER_EXTERNAL_IMMEDIATE | How much energy we get from external factors that are applied immediately. |
| SM_POWER_EXTERNAL_TRICKLE | How much energy we get from external factors that are applied over time. |
| SM_POWER_HEAT | How much energy is gained from the temperature. Enabled by gas. |
| SM_POWER_POWERLOSS | How much energy the SM loses. Happens over time. Order matters here. We depend on current power + power gained from the factors above for the loss calc. |
| SM_POWER_POWERLOSS_GAS | How much of the energy the SM loses is recouped. From gas factors here. Order matters here. We depend on the powerloss amount. |
| SM_POWER_POWERLOSS_SOOTHED | How much of the energy the SM loses is recouped. From the psychologist this time. Order matters here. We depend on the powerloss amount. |
| SM_ZAP_BASE | How much we are multiplying our zap energy. |
| SM_ZAP_GAS | How much we are multiplying our zap energy because of gas factors. |
Define Details
BASE_POWER_TRANSMISSION_RATE 
The base zap power transmission of the supermatter crystal in W/MeV.
DETONATION_RADIATION_RANGE 
All humans within this range will be irradiated
EVENT_POWER_PENALTY_THRESHOLD 
The cutoff for the minimum amount of power required to trigger the crystal invasion delamination event.
SM_POWER_EXTERNAL_IMMEDIATE 
How much energy we get from external factors that are applied immediately.
SM_POWER_EXTERNAL_TRICKLE 
How much energy we get from external factors that are applied over time.
SM_POWER_HEAT 
How much energy is gained from the temperature. Enabled by gas.
SM_POWER_POWERLOSS 
How much energy the SM loses. Happens over time. Order matters here. We depend on current power + power gained from the factors above for the loss calc.
SM_POWER_POWERLOSS_GAS 
How much of the energy the SM loses is recouped. From gas factors here. Order matters here. We depend on the powerloss amount.
SM_POWER_POWERLOSS_SOOTHED 
How much of the energy the SM loses is recouped. From the psychologist this time. Order matters here. We depend on the powerloss amount.
SM_ZAP_BASE 
How much we are multiplying our zap energy.
SM_ZAP_GAS 
How much we are multiplying our zap energy because of gas factors.
SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN 
to prevent accent sounds from layering
SUPERMATTER_COLOUR 
Colours used for effects.
SUPERMATTER_DANGER 
Integrity below [/obj/machinery/atmospherics/supermatter_crystal/var/danger_point]. Start spawning anomalies.
SUPERMATTER_DELAMINATING 
Currently counting down to delamination. True /obj/machinery/atmospherics/supermatter_crystal/var/final_countdown
SUPERMATTER_EMERGENCY 
Integrity below /obj/machinery/atmospherics/supermatter_crystal/var/emergency_point. Start complaining to more people.
SUPERMATTER_ERROR 
Unknown status, shouldn't happen but just in case.
SUPERMATTER_HEAT_PENALTY_THRESHOLD 
Higher == Crystal safe operational temperature is higher.
SUPERMATTER_INACTIVE 
No or minimal energy
SUPERMATTER_NORMAL 
Normal operation
SUPERMATTER_NOTIFY 
Ambient temp 80% of the default temp for SM to take damage.
SUPERMATTER_WARNING 
Integrity below /obj/machinery/atmospherics/supermatter_crystal/var/warning_point. Start complaining on comms.
ZAP_ENERGY_ACCUMULATION_HIGH_ENERGY 
High energy zap energy accumulation key from high energy extra effects.
ZAP_ENERGY_ACCUMULATION_NORMAL 
Normal zap energy accumulation key from normal operations.
ZAP_ENERGY_DISCHARGE_PORTION 
Zap energy discharge portion per tick.