changeling 
Vars | |
active | If this power is active or not. Used for toggleable abilities. |
---|---|
bypass_fake_death | If this power can be used while the changeling has the TRAIT_FAKE_DEATH trait. |
chemical_cost | Chemical cost to use this power. |
cling | A reference to the changeling's changeling antag datum. |
dna_cost | The cost of purchasing the power. |
genetic_damage | Genetic damage caused by using the sting. Nothing to do with cloneloss. |
helptext | A description of what the power does. |
max_genetic_damage | Hard counter for spamming abilities. |
power_type | Determines whether the power is always given to the changeling or if it must be purchased. |
req_dna | The amount of victims the changeling needs to absorb before they can use this power. Changelings always start with a value of 1. |
req_human | If you need to be in human form to activate this power. |
req_stat | What stat value the changeling needs to have to use this power. Will be CONSCIOUS, UNCONSCIOUS or DEAD. |
Procs | |
can_sting | Fairly important to remember to return TRUE on success >.< |
on_purchase | Changeling code relies on on_purchase to grant powers. The same goes for Remove(). if you override Remove(), call parent or else your power wont be removed on respec |
transform_dna | Transform the target to the chosen dna. Used in transform.dm and tiny_prick.dm (handy for changes since it's the same thing done twice) |
Var Details
active 
If this power is active or not. Used for toggleable abilities.
bypass_fake_death 
If this power can be used while the changeling has the TRAIT_FAKE_DEATH
trait.
chemical_cost 
Chemical cost to use this power.
cling 
A reference to the changeling's changeling antag datum.
dna_cost 
The cost of purchasing the power.
genetic_damage 
Genetic damage caused by using the sting. Nothing to do with cloneloss.
helptext 
A description of what the power does.
max_genetic_damage 
Hard counter for spamming abilities.
power_type 
Determines whether the power is always given to the changeling or if it must be purchased.
req_dna 
The amount of victims the changeling needs to absorb before they can use this power. Changelings always start with a value of 1.
req_human 
If you need to be in human form to activate this power.
req_stat 
What stat
value the changeling needs to have to use this power. Will be CONSCIOUS, UNCONSCIOUS or DEAD.
Proc Details
can_sting
Fairly important to remember to return TRUE
on success >.<
on_purchase
Changeling code relies on on_purchase to grant powers. The same goes for Remove(). if you override Remove(), call parent or else your power wont be removed on respec
transform_dna
Transform the target to the chosen dna. Used in transform.dm and tiny_prick.dm (handy for changes since it's the same thing done twice)