cleave_attack 
Vars | |
afterswing_slowdown | How much player will be slowed after swing |
---|---|
arc_size | Size of the attack arc in degrees |
cleave_effect | Which effect should this use |
cleave_end_callback | Callback when the cleave attack is finished |
no_multi_hit | Whether this item is disallowed from hitting more than one target |
requires_wielded | Make this TRUE for two-handed weapons like axes |
slowdown_duration | For how long slowdown will be applied |
swing_sound | Which sound will be played on swing |
swing_speed_mod | How much slower is it to swing |
toggled | We can toggle the component ON and OFF with item action, by default its ON |
Procs | |
hit_atoms_on_turf | Hits all possible atoms on a turf, returns TRUE if the swing should end early |
set_cleave_effect | Sets the cleave effect to the specified effect, or based on arc size if one wasn't specified. |
Var Details
afterswing_slowdown 
How much player will be slowed after swing
arc_size 
Size of the attack arc in degrees
cleave_effect 
Which effect should this use
cleave_end_callback 
Callback when the cleave attack is finished
no_multi_hit 
Whether this item is disallowed from hitting more than one target
requires_wielded 
Make this TRUE for two-handed weapons like axes
slowdown_duration 
For how long slowdown will be applied
swing_sound 
Which sound will be played on swing
swing_speed_mod 
How much slower is it to swing
toggled 
We can toggle the component ON and OFF with item action, by default its ON
Proc Details
hit_atoms_on_turf
Hits all possible atoms on a turf, returns TRUE if the swing should end early
set_cleave_effect
Sets the cleave effect to the specified effect, or based on arc size if one wasn't specified.