squeak 
Vars | |
dead_check | If parent is a mob we will not play squeek sounds if its dead |
---|---|
default_squeak_sounds | Default sounds |
holder | Mob, currently holding parent |
item_connections | What we set connect_loc to if parent is an item |
last_use | Timestamp for the var/use_delay |
override_squeak_sounds | Default sounds override |
sound_extra_range | Extra-range for this component's sound |
sound_falloff_distance | When sounds start falling off for the squeak |
sound_falloff_exponent | Sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough. |
squeak_chance | Squeak probability |
step_delay | Amount of steps skipped before next squeak |
steps | This is so shoes don't squeak every step |
use_delay | Delay for inhand squeak usage |
volume | Squeak volume |
Procs | |
holder_deleted | just gets rid of the reference to holder in the case that theyre qdeleted |
Var Details
dead_check 
If parent is a mob we will not play squeek sounds if its dead
default_squeak_sounds 
Default sounds
holder 
Mob, currently holding parent
item_connections 
What we set connect_loc to if parent is an item
last_use 
Timestamp for the var/use_delay
override_squeak_sounds 
Default sounds override
sound_extra_range 
Extra-range for this component's sound
sound_falloff_distance 
When sounds start falling off for the squeak
sound_falloff_exponent 
Sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
squeak_chance 
Squeak probability
step_delay 
Amount of steps skipped before next squeak
steps 
This is so shoes don't squeak every step
use_delay 
Delay for inhand squeak usage
volume 
Squeak volume
Proc Details
holder_deleted
just gets rid of the reference to holder in the case that theyre qdeleted