SS1984 - Modules - Types — Var Details - Proc Details

transforming

Vars

activeWhether the weapon is transformed
attack_verb_offList of the original simple attack verbs the item has.
attack_verb_onList of simple attack verbs used when the weapon is enabled
clumsy_checkWhether clumsy people need to succeed an RNG check to turn it on without hurting themselves
clumsy_damageAmount of damage to deal to clumsy people
force_offForce when the weapon is inactive
force_onForce of the weapon when active
hitsound_onHitsound played when active
manual_icon_state_changeDisable auto "_on" adding for icon state if TRUE (FALSE by default). Use on_transform proc for icon_state change.
manual_item_state_changeDisable auto "_on" adding for item state if TRUE (FALSE by default). Use on_transform proc for icon_state change.
sharpened_bonusIf we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
sharpness_offThe sharpness of the weapon when inactive
sharpness_onThe sharpness of the weapon when active
throw_speed_offThrow speed of the weapon when inactive
throw_speed_onThrow speed of the weapon when active
throwforce_offThrowforce when the weapon is inactive
throwforce_onThrowforce of the weapon when active
transform_cooldownCooldown in between transforms
transform_cooldown_timeCooldown on transforming this item back and forth
w_class_offWeight class of the weapon when inactive
w_class_onWeight class of the weapon when active

Procs

UnregisterFromParentNot ported stuff.

Var Details

active

Whether the weapon is transformed

attack_verb_off

List of the original simple attack verbs the item has.

attack_verb_on

List of simple attack verbs used when the weapon is enabled

clumsy_check

Whether clumsy people need to succeed an RNG check to turn it on without hurting themselves

clumsy_damage

Amount of damage to deal to clumsy people

force_off

Force when the weapon is inactive

force_on

Force of the weapon when active

hitsound_on

Hitsound played when active

manual_icon_state_change

Disable auto "_on" adding for icon state if TRUE (FALSE by default). Use on_transform proc for icon_state change.

manual_item_state_change

Disable auto "_on" adding for item state if TRUE (FALSE by default). Use on_transform proc for icon_state change.

sharpened_bonus

If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy

sharpness_off

The sharpness of the weapon when inactive

sharpness_on

The sharpness of the weapon when active

throw_speed_off

Throw speed of the weapon when inactive

throw_speed_on

Throw speed of the weapon when active

throwforce_off

Throwforce when the weapon is inactive

throwforce_on

Throwforce of the weapon when active

transform_cooldown

Cooldown in between transforms

transform_cooldown_time

Cooldown on transforming this item back and forth

w_class_off

Weight class of the weapon when inactive

w_class_on

Weight class of the weapon when active

Proc Details

UnregisterFromParent

Not ported stuff.