Space Station 13 - Modules - TypesVar Details - Proc Details

transforming

Vars

activeWhether the weapon is transformed
attack_verb_offList of the original attack verbs the item has.
attack_verb_onList of attack verbs used when the weapon is enabled
clumsy_check_probWhether clumsy people need to succeed an RNG check defined here to turn it on without hurting themselves
clumsy_damageAmount of damage to deal to clumsy people
force_onForce of the weapon when active
hitsound_offHitsound played when inactive
hitsound_onHitsound played when active
item_state_onItem state, when active
sharp_onItem will be sharp only when transformed
sharpened_bonusIf we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
throw_speed_onThrow speed of the weapon when active
throwforce_onThrowforce of the weapon when active
transform_cooldownCooldown in between transforms
transform_cooldown_timeCooldown on transforming this item back and forth
w_class_onWeight class of the weapon when active

Procs

on_update_iconon_update_icon triggers on call to update parent items icon

Var Details

active

Whether the weapon is transformed

attack_verb_off

List of the original attack verbs the item has.

attack_verb_on

List of attack verbs used when the weapon is enabled

clumsy_check_prob

Whether clumsy people need to succeed an RNG check defined here to turn it on without hurting themselves

clumsy_damage

Amount of damage to deal to clumsy people

force_on

Force of the weapon when active

hitsound_off

Hitsound played when inactive

hitsound_on

Hitsound played when active

item_state_on

Item state, when active

sharp_on

Item will be sharp only when transformed

sharpened_bonus

If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy

throw_speed_on

Throw speed of the weapon when active

throwforce_on

Throwforce of the weapon when active

transform_cooldown

Cooldown in between transforms

transform_cooldown_time

Cooldown on transforming this item back and forth

w_class_on

Weight class of the weapon when active

Proc Details

on_update_icon

on_update_icon triggers on call to update parent items icon

Updates item's icon_state and item_state if inhand_icon_change is set to TRUE