transforming 
Vars | |
active | Whether the weapon is transformed |
---|---|
attack_verb_off | List of the original attack verbs the item has. |
attack_verb_on | List of attack verbs used when the weapon is enabled |
clumsy_check_prob | Whether clumsy people need to succeed an RNG check defined here to turn it on without hurting themselves |
clumsy_damage | Amount of damage to deal to clumsy people |
force_on | Force of the weapon when active |
hitsound_off | Hitsound played when inactive |
hitsound_on | Hitsound played when active |
item_state_on | Item state, when active |
sharp_on | Item will be sharp only when transformed |
sharpened_bonus | If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy |
throw_speed_on | Throw speed of the weapon when active |
throwforce_on | Throwforce of the weapon when active |
transform_cooldown | Cooldown in between transforms |
transform_cooldown_time | Cooldown on transforming this item back and forth |
w_class_on | Weight class of the weapon when active |
Procs | |
on_update_icon | on_update_icon triggers on call to update parent items icon |
Var Details
active 
Whether the weapon is transformed
attack_verb_off 
List of the original attack verbs the item has.
attack_verb_on 
List of attack verbs used when the weapon is enabled
clumsy_check_prob 
Whether clumsy people need to succeed an RNG check defined here to turn it on without hurting themselves
clumsy_damage 
Amount of damage to deal to clumsy people
force_on 
Force of the weapon when active
hitsound_off 
Hitsound played when inactive
hitsound_on 
Hitsound played when active
item_state_on 
Item state, when active
sharp_on 
Item will be sharp only when transformed
sharpened_bonus 
If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
throw_speed_on 
Throw speed of the weapon when active
throwforce_on 
Throwforce of the weapon when active
transform_cooldown 
Cooldown in between transforms
transform_cooldown_time 
Cooldown on transforming this item back and forth
w_class_on 
Weight class of the weapon when active
Proc Details
on_update_icon
on_update_icon triggers on call to update parent items icon
Updates item's icon_state and item_state if inhand_icon_change is set to TRUE