jobs 
Vars | |
new_malf | Used to grant AI job if antag was rolled. |
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new_prisoners | Used to grant prisoner job if antag was rolled. |
Procs | |
CheckHeadPositions | This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level |
DivideOccupations | Proc DivideOccupations fills var "assigned_role" for all ready players. This proc must not have any side effect besides of modifying "assigned_role". |
FillHeadPosition | This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check |
equip_spawn | Moves character in it's job's spawn. Returns outfit override. |
Var Details
new_malf 
Used to grant AI job if antag was rolled.
new_prisoners 
Used to grant prisoner job if antag was rolled.
Proc Details
CheckHeadPositions
This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
DivideOccupations
Proc DivideOccupations fills var "assigned_role" for all ready players. This proc must not have any side effect besides of modifying "assigned_role".
FillHeadPosition
This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check
equip_spawn
Moves character in it's job's spawn. Returns outfit override.