SS1984 - Modules - TypesVar Details - Proc Details

ticker

Vars

Bible_deity_nameName of the bible deity
Bible_icon_stateicon_state the chaplain has chosen for his bible
Bible_item_stateitem_state the chaplain has chosen for his bible
Bible_nameName of the bible
cultdatCult data. Here instead of cult for adminbus purposes
current_stateCurrent status of the game. See code__DEFINES\game.dm
delay_endIf set to TRUE, the round will not restart on it's own
end_stateServer end state (Did we end properly or reboot or nuke or what)
flagged_antag_rollersList of ckeys who had antag rolling issues flagged
force_endingDo we want to force-end as soon as we can
force_startDo we want to force-start as soon as we can
hide_modeLeave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o
login_musicThe current pick of lobby music played in the lobby
mindsList of all minds in the game. Used for objective tracking
modeOur current game mode
mode_resultGamemode result (For things like shadowlings or nukies which can end multiple ways)
next_autotransferHolder for inital autotransfer vote timer
pregame_timeleftThis is used for calculations for the statpanel
random_playersIf set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
real_reboot_timeTime the real reboot kicks in
restart_timeoutDefault timeout for if world.Reboot() doesnt have a time specified
round_end_announcedSpam Prevention. Announce round end only once.
round_start_timeTime the game should start, relative to world.time
scoreDatum used to generate the end of round scoreboard.
selected_tipWhat will be the tip of the round?
shuttle_startDo we want to crew members to start on the shuttle?
ticker_goingIs the ticker currently processing? If FALSE, roundstart is delayed
time_game_startedTime that the round started
tippedDid we broadcast the tip of the round yet?
toggle_gvDo we need to make ghosts visible after greentext
toggle_pacifismDo we need to switch pacifism after Greentext
triaiGlobal holder for triple AI mode

Procs

HasRoundStartedWhether the game has started, including roundend.
IsRoundInProgressWhether the game is currently in progress, excluding roundend

Var Details

Bible_deity_name

Name of the bible deity

Bible_icon_state

icon_state the chaplain has chosen for his bible

Bible_item_state

item_state the chaplain has chosen for his bible

Bible_name

Name of the bible

cultdat

Cult data. Here instead of cult for adminbus purposes

current_state

Current status of the game. See code__DEFINES\game.dm

delay_end

If set to TRUE, the round will not restart on it's own

end_state

Server end state (Did we end properly or reboot or nuke or what)

flagged_antag_rollers

List of ckeys who had antag rolling issues flagged

force_ending

Do we want to force-end as soon as we can

force_start

Do we want to force-start as soon as we can

hide_mode

Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o

login_music

The current pick of lobby music played in the lobby

minds

List of all minds in the game. Used for objective tracking

mode

Our current game mode

mode_result

Gamemode result (For things like shadowlings or nukies which can end multiple ways)

next_autotransfer

Holder for inital autotransfer vote timer

pregame_timeleft

This is used for calculations for the statpanel

random_players

If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders

real_reboot_time

Time the real reboot kicks in

restart_timeout

Default timeout for if world.Reboot() doesnt have a time specified

round_end_announced

Spam Prevention. Announce round end only once.

round_start_time

Time the game should start, relative to world.time

score

Datum used to generate the end of round scoreboard.

selected_tip

What will be the tip of the round?

shuttle_start

Do we want to crew members to start on the shuttle?

ticker_going

Is the ticker currently processing? If FALSE, roundstart is delayed

time_game_started

Time that the round started

tipped

Did we broadcast the tip of the round yet?

toggle_gv

Do we need to make ghosts visible after greentext

toggle_pacifism

Do we need to switch pacifism after Greentext

triai

Global holder for triple AI mode

Proc Details

HasRoundStarted

Whether the game has started, including roundend.

IsRoundInProgress

Whether the game is currently in progress, excluding roundend