ticker 
Vars | |
| Bible_deity_name | Name of the bible deity |
|---|---|
| Bible_icon_state | icon_state the chaplain has chosen for his bible |
| Bible_item_state | item_state the chaplain has chosen for his bible |
| Bible_name | Name of the bible |
| cultdat | Cult data. Here instead of cult for adminbus purposes |
| current_state | Current status of the game. See code__DEFINES\game.dm |
| delay_end | If set to TRUE, the round will not restart on it's own |
| end_state | Server end state (Did we end properly or reboot or nuke or what) |
| flagged_antag_rollers | List of ckeys who had antag rolling issues flagged |
| force_ending | Do we want to force-end as soon as we can |
| force_start | Do we want to force-start as soon as we can |
| hide_mode | Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o |
| login_music | The current pick of lobby music played in the lobby |
| minds | List of all minds in the game. Used for objective tracking |
| mode | Our current game mode |
| mode_result | Gamemode result (For things like shadowlings or nukies which can end multiple ways) |
| next_autotransfer | Holder for inital autotransfer vote timer |
| pregame_timeleft | This is used for calculations for the statpanel |
| random_players | If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders |
| real_reboot_time | Time the real reboot kicks in |
| restart_timeout | Default timeout for if world.Reboot() doesnt have a time specified |
| round_end_announced | Spam Prevention. Announce round end only once. |
| round_start_time | Time the game should start, relative to world.time |
| score | Datum used to generate the end of round scoreboard. |
| selected_tip | What will be the tip of the round? |
| shuttle_start | Do we want to crew members to start on the shuttle? |
| ticker_going | Is the ticker currently processing? If FALSE, roundstart is delayed |
| time_game_started | Time that the round started |
| tipped | Did we broadcast the tip of the round yet? |
| toggle_gv | Do we need to make ghosts visible after greentext |
| toggle_pacifism | Do we need to switch pacifism after Greentext |
| triai | Global holder for triple AI mode |
Procs | |
| HasRoundStarted | Whether the game has started, including roundend. |
| IsRoundInProgress | Whether the game is currently in progress, excluding roundend |
Var Details
Bible_deity_name 
Name of the bible deity
Bible_icon_state 
icon_state the chaplain has chosen for his bible
Bible_item_state 
item_state the chaplain has chosen for his bible
Bible_name 
Name of the bible
cultdat 
Cult data. Here instead of cult for adminbus purposes
current_state 
Current status of the game. See code__DEFINES\game.dm
delay_end 
If set to TRUE, the round will not restart on it's own
end_state 
Server end state (Did we end properly or reboot or nuke or what)
flagged_antag_rollers 
List of ckeys who had antag rolling issues flagged
force_ending 
Do we want to force-end as soon as we can
force_start 
Do we want to force-start as soon as we can
hide_mode 
Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o
login_music 
The current pick of lobby music played in the lobby
minds 
List of all minds in the game. Used for objective tracking
mode 
Our current game mode
mode_result 
Gamemode result (For things like shadowlings or nukies which can end multiple ways)
next_autotransfer 
Holder for inital autotransfer vote timer
pregame_timeleft 
This is used for calculations for the statpanel
random_players 
If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
real_reboot_time 
Time the real reboot kicks in
restart_timeout 
Default timeout for if world.Reboot() doesnt have a time specified
round_end_announced 
Spam Prevention. Announce round end only once.
round_start_time 
Time the game should start, relative to world.time
score 
Datum used to generate the end of round scoreboard.
selected_tip 
What will be the tip of the round?
shuttle_start 
Do we want to crew members to start on the shuttle?
ticker_going 
Is the ticker currently processing? If FALSE, roundstart is delayed
time_game_started 
Time that the round started
tipped 
Did we broadcast the tip of the round yet?
toggle_gv 
Do we need to make ghosts visible after greentext
toggle_pacifism 
Do we need to switch pacifism after Greentext
triai 
Global holder for triple AI mode
Proc Details
HasRoundStarted
Whether the game has started, including roundend.
IsRoundInProgress
Whether the game is currently in progress, excluding roundend