dog_fashion 
Vars | |
desc | Description shown when examined (examine verb). |
---|---|
emote_hear | List of audible emotes/sounds (e.g. list("growls", "hisses")). Heard by nearby players. |
emote_see | List of visible emotes (e.g. list("nods", "shakes head")). Seen without associated text. |
icon_file | File path to the icon set (e.g., 'icons/effects/blood.dmi'). |
name | Visible name of the entity (e.g. "Ian", "Medibot"). |
obj_alpha | Transparency level (0-255) where 255 = fully opaque. |
obj_color | Color string in hex/rgb format. |
obj_icon_state | Icon state within the file (e.g., "floor1", "spark"). |
speak | List of phrases randomly spoken (e.g. list("Beep!", "Status update?")) |
speak_emote | Verb used when speaking phrases (e.g. "states", "chirps", "beeps"). Appears before speak messages. |
Var Details
desc 
Description shown when examined (examine verb).
emote_hear 
List of audible emotes/sounds (e.g. list("growls", "hisses")). Heard by nearby players.
emote_see 
List of visible emotes (e.g. list("nods", "shakes head")). Seen without associated text.
icon_file 
File path to the icon set (e.g., 'icons/effects/blood.dmi').
name 
Visible name of the entity (e.g. "Ian", "Medibot").
obj_alpha 
Transparency level (0-255) where 255 = fully opaque.
obj_color 
Color string in hex/rgb format.
obj_icon_state 
Icon state within the file (e.g., "floor1", "spark").
speak 
List of phrases randomly spoken (e.g. list("Beep!", "Status update?"))
speak_emote 
Verb used when speaking phrases (e.g. "states", "chirps", "beeps"). Appears before speak messages.