Space Station 13 - Modules - TypesVar Details

dog_fashion

Vars

descDescription shown when examined (examine verb).
emote_hearList of audible emotes/sounds (e.g. list("growls", "hisses")). Heard by nearby players.
emote_seeList of visible emotes (e.g. list("nods", "shakes head")). Seen without associated text.
icon_fileFile path to the icon set (e.g., 'icons/effects/blood.dmi').
nameVisible name of the entity (e.g. "Ian", "Medibot").
obj_alphaTransparency level (0-255) where 255 = fully opaque.
obj_colorColor string in hex/rgb format.
obj_icon_stateIcon state within the file (e.g., "floor1", "spark").
speakList of phrases randomly spoken (e.g. list("Beep!", "Status update?"))
speak_emoteVerb used when speaking phrases (e.g. "states", "chirps", "beeps"). Appears before speak messages.

Var Details

desc

Description shown when examined (examine verb).

emote_hear

List of audible emotes/sounds (e.g. list("growls", "hisses")). Heard by nearby players.

emote_see

List of visible emotes (e.g. list("nods", "shakes head")). Seen without associated text.

icon_file

File path to the icon set (e.g., 'icons/effects/blood.dmi').

name

Visible name of the entity (e.g. "Ian", "Medibot").

obj_alpha

Transparency level (0-255) where 255 = fully opaque.

obj_color

Color string in hex/rgb format.

obj_icon_state

Icon state within the file (e.g., "floor1", "spark").

speak

List of phrases randomly spoken (e.g. list("Beep!", "Status update?"))

speak_emote

Verb used when speaking phrases (e.g. "states", "chirps", "beeps"). Appears before speak messages.