explosion_data 
Procs | |
play_sounds_and_shake | Handles the sfx and screenshake caused by an explosion. |
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Proc Details
play_sounds_and_shake
Handles the sfx and screenshake caused by an explosion.
Arguments:
- epicenter: The location of the explosion.
- max_range: How close to the explosion you need to be to get the full effect of the explosion.
- far_distance: How close to the explosion you need to be to hear more than echos.
- devastation_range: Main scaling factor for screenshake.
- heavy_impact_range: Whether to make the explosion echo off of very distant parts of the station.
- creaking_explosion: Whether to make the station creak. Autoset if null.
- explosion_sound: The sound that plays if you are close to the explosion.
- far_explosion_sound: The sound that plays if you are far from the explosion.
- explosion_echo_sound: The sound that plays as echos for the explosion.
- creaking_explosion_sound: The sound that plays when the station creaks during the explosion.
- hull_creaking_sound: The sound that plays when the station creaks after the explosion.