holiday 
Vars | |
| end_day | Default of 0 means the holiday lasts a single day |
|---|---|
| lobby_music | List of youtube URLs for lobby music to use during this holiday |
Procs | |
| celebrate | This proc gets run before the game starts when the holiday is activated. Important note: it runs before mapping subsystem init, do not place/alter objects in world using this proc. |
| getStationPrefix | Returns special prefixes for the station name on certain days. You wind up with names like "Christmas Object Epsilon". See new_station_name() |
| greet | When the round starts, this proc is ran to get a text message to display to everyone to wish them a happy holiday |
| handle_event | Used for special holiday events. Called only after Master Controller has been loaded. (a.k.a initializations complete.) Use this proc to manipulate objects and systems after MC load or mapload. |
| shouldCelebrate | Return 1 if this holiday should be celebrated today |
Var Details
end_day 
Default of 0 means the holiday lasts a single day
lobby_music 
List of youtube URLs for lobby music to use during this holiday
Proc Details
celebrate
This proc gets run before the game starts when the holiday is activated. Important note: it runs before mapping subsystem init, do not place/alter objects in world using this proc.
getStationPrefix
Returns special prefixes for the station name on certain days. You wind up with names like "Christmas Object Epsilon". See new_station_name()
greet
When the round starts, this proc is ran to get a text message to display to everyone to wish them a happy holiday
handle_event
Used for special holiday events. Called only after Master Controller has been loaded. (a.k.a initializations complete.) Use this proc to manipulate objects and systems after MC load or mapload.
shouldCelebrate
Return 1 if this holiday should be celebrated today