map_generator 
This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.
Procs | |
generate_terrain | This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation. |
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populate_terrain | Populate terrain with flora, fauna, features and basically everything that isn't a turf |
Proc Details
generate_terrain
This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.
populate_terrain
Populate terrain with flora, fauna, features and basically everything that isn't a turf