cave_generator 
Vars | |
birth_limit | How much neighbours does a dead cell need to become alive |
---|---|
death_limit | How little neighbours does a alive cell need to die |
feature_spawn_chance | Base chance of spawning features |
feature_spawn_list | Expanded list of extra features that can spawn in the area. Reads from the weighted list |
flora_spawn_chance | Base chance of spawning flora |
flora_spawn_list | Expanded list of flora that can spawn in the area. Reads from the weighted list |
initial_closed_chance | Chance of cells starting closed |
megafauna_spawn_list | Expanded list of Megafauna that can spawn in the area. Reads from the weighted list |
mob_spawn_chance | Base chance of spawning a mob |
mob_spawn_list | Expanded list of mobs that can spawn in the area. Reads from the weighted list |
mob_spawn_no_mega_list | The mob spawn list but with no megafauna markers. autogenerated |
simulated_turf_types | Expanded list of the types that spawns if the turf is open |
smoothing_iterations | Amount of smoothing iterations |
string_gen | Unique ID for this spawner |
wall_turf_types | Expanded list of the types that spawns if the turf is closed |
weighted_feature_spawn_list | Weighted list of extra features that can spawn in the area, such as geysers. |
weighted_flora_spawn_list | Weighted list of flora that can spawn in the area. |
weighted_mob_spawn_list | Weighted list of mobs that can spawn in the area. |
weighted_simulated_turf_types | Weighted list of the types that spawns if the turf is simulated |
weighted_wall_turf_types | Weighted list of the types that spawns if the turf is a wall |
Var Details
birth_limit 
How much neighbours does a dead cell need to become alive
death_limit 
How little neighbours does a alive cell need to die
feature_spawn_chance 
Base chance of spawning features
feature_spawn_list 
Expanded list of extra features that can spawn in the area. Reads from the weighted list
flora_spawn_chance 
Base chance of spawning flora
flora_spawn_list 
Expanded list of flora that can spawn in the area. Reads from the weighted list
initial_closed_chance 
Chance of cells starting closed
megafauna_spawn_list 
Expanded list of Megafauna that can spawn in the area. Reads from the weighted list
mob_spawn_chance 
Base chance of spawning a mob
mob_spawn_list 
Expanded list of mobs that can spawn in the area. Reads from the weighted list
mob_spawn_no_mega_list 
The mob spawn list but with no megafauna markers. autogenerated
simulated_turf_types 
Expanded list of the types that spawns if the turf is open
smoothing_iterations 
Amount of smoothing iterations
string_gen 
Unique ID for this spawner
wall_turf_types 
Expanded list of the types that spawns if the turf is closed
weighted_feature_spawn_list 
Weighted list of extra features that can spawn in the area, such as geysers.
weighted_flora_spawn_list 
Weighted list of flora that can spawn in the area.
weighted_mob_spawn_list 
Weighted list of mobs that can spawn in the area.
weighted_simulated_turf_types 
Weighted list of the types that spawns if the turf is simulated
weighted_wall_turf_types 
Weighted list of the types that spawns if the turf is a wall