Space Station 13 - Modules - TypesVar Details

physiology

Vars

armorInternal armor datum
bleed_modBleeding rate modifier
bone_fragilityFractures chance reduction/amplification
brain_modMultiplier to brain damage received
brute_modMultiplier to brute damage received. IE: A brute mod of 0.9 = 10% less brute damage.
burn_modMultiplier to burn damage received
clone_modMultiplier to clone (genetif) damage received
cold_modMultiplier to damage taken from low temperature exposure, stacking with the toxin modifier
damage_resistanceFlat damage reduction from taking damage Unlike the other modifiers, this is not a multiplier. IE: DR of 10 = 10% less damage.
germs_growth_modHow quickly germs are growing
grab_resist_modModifies victim's chance to resist our grab, lower = harder
heat_modMultiplier to damage taken from high temperature exposure, stacking with the burn modifier
hunger_modHunger drain rate modifier
knockdown_modMultiplied aplpied to just knockdowns, stacks with above multiplicatively
oxy_modMultiplier to oxygen damage received
pressure_modMultiplier to damage taken from high / low pressure exposure, stacking with the brute modifier
punch_damage_highFlat damage addition/reduction to highest possible punch damage
punch_damage_high_modMultiplicative modifier to highest possible punch damage
punch_damage_lowFlat damage addition/reduction to lowest possible punch damage
punch_damage_low_modMultiplicative modifier to lowest possible punch damage
punch_obj_damageFlat damage addition/reduction for punching objects
punch_stun_thresholdFlat damage addition/reduction to punch stun threshold, damage at which punches from this mob will stun
siemens_coeffResistance to shocks
stamina_modMultiplier to stamina damage received
stun_modMultiplier applied to all incapacitating effects (knockdown, stun, weaken, immobilized)
tail_strength_modMultiplicative modifier for tail manipulations
tox_modMultiplier to toxin damage received

Var Details

armor

Internal armor datum

bleed_mod

Bleeding rate modifier

bone_fragility

Fractures chance reduction/amplification

brain_mod

Multiplier to brain damage received

brute_mod

Multiplier to brute damage received. IE: A brute mod of 0.9 = 10% less brute damage.

burn_mod

Multiplier to burn damage received

clone_mod

Multiplier to clone (genetif) damage received

cold_mod

Multiplier to damage taken from low temperature exposure, stacking with the toxin modifier

damage_resistance

Flat damage reduction from taking damage Unlike the other modifiers, this is not a multiplier. IE: DR of 10 = 10% less damage.

germs_growth_mod

How quickly germs are growing

grab_resist_mod

Modifies victim's chance to resist our grab, lower = harder

heat_mod

Multiplier to damage taken from high temperature exposure, stacking with the burn modifier

hunger_mod

Hunger drain rate modifier

knockdown_mod

Multiplied aplpied to just knockdowns, stacks with above multiplicatively

oxy_mod

Multiplier to oxygen damage received

pressure_mod

Multiplier to damage taken from high / low pressure exposure, stacking with the brute modifier

punch_damage_high

Flat damage addition/reduction to highest possible punch damage

punch_damage_high_mod

Multiplicative modifier to highest possible punch damage

punch_damage_low

Flat damage addition/reduction to lowest possible punch damage

punch_damage_low_mod

Multiplicative modifier to lowest possible punch damage

punch_obj_damage

Flat damage addition/reduction for punching objects

punch_stun_threshold

Flat damage addition/reduction to punch stun threshold, damage at which punches from this mob will stun

siemens_coeff

Resistance to shocks

stamina_mod

Multiplier to stamina damage received

stun_mod

Multiplier applied to all incapacitating effects (knockdown, stun, weaken, immobilized)

tail_strength_mod

Multiplicative modifier for tail manipulations

tox_mod

Multiplier to toxin damage received