timestop 
Vars | |
| antimagic_flags | Not implemented yet, waiting for antimagic port. Please update this |
|---|---|
| channelled | If true, this doesn't time out after a duration but rather when an immune atom inside moves. |
| color_matrix | Sets color matrix for timestop effect. |
| frozen_mobs | List of frozen mobs. Cached separately for processing |
| frozen_structures | List of frozen structures and also machinery, and only frozen aestethically |
| frozen_things | List of frozen atoms |
| frozen_turfs | List of frozen turfs. Only aesthetically |
| immune | List of immune atoms |
| timefreeze | If true, humans and bullets get massive slowdowns instead of full stop |
Var Details
antimagic_flags 
Not implemented yet, waiting for antimagic port. Please update this
channelled 
If true, this doesn't time out after a duration but rather when an immune atom inside moves.
color_matrix 
Sets color matrix for timestop effect.
frozen_mobs 
List of frozen mobs. Cached separately for processing
frozen_structures 
List of frozen structures and also machinery, and only frozen aestethically
frozen_things 
List of frozen atoms
frozen_turfs 
List of frozen turfs. Only aesthetically
immune 
List of immune atoms
timefreeze 
If true, humans and bullets get massive slowdowns instead of full stop