mobile 
Vars | |
alone_shuttle | Doesn't throw runtimes if can't find the dock. Used by away shuttles(example ussp shuttle) which cannot get docks loaded in map. |
---|---|
callTime | time spent in transit (deciseconds) |
ignitionTime | time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles. DO NOT set under 3 seconds. We need to reserve space before we can launch the shuttle. Also it'll break launch sound(not by not playing. it'll be unsynced) |
locked_move | force lock shuttle moving |
mode | current shuttle state |
port_direction | relative direction of the docking port from the front of the shuttle. Meaning, if port located at: front = NORTH, left side = WEST, right side = EAST, backside = SOUTH. |
preferred_direction | The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in |
rebuildable | can build new shuttle consoles for this one |
rechargeTime | time recharging before ready to launch again |
roundstart_move | id of port to send shuttle to at roundstart |
Procs | |
dock | this is the main proc. It instantly moves our mobile port to stationary port new_dock it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc |
Var Details
alone_shuttle 
Doesn't throw runtimes if can't find the dock. Used by away shuttles(example ussp shuttle) which cannot get docks loaded in map.
callTime 
time spent in transit (deciseconds)
ignitionTime 
time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles. DO NOT set under 3 seconds. We need to reserve space before we can launch the shuttle. Also it'll break launch sound(not by not playing. it'll be unsynced)
locked_move 
force lock shuttle moving
mode 
current shuttle state
port_direction 
relative direction of the docking port from the front of the shuttle. Meaning, if port located at: front = NORTH, left side = WEST, right side = EAST, backside = SOUTH.
preferred_direction 
The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
rebuildable 
can build new shuttle consoles for this one
rechargeTime 
time recharging before ready to launch again
roundstart_move 
id of port to send shuttle to at roundstart
Proc Details
dock
this is the main proc. It instantly moves our mobile port to stationary port new_dock it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc