bluespace_rift 
Vars | |
| next_step | World time when the next step should happen. |
|---|---|
| rift_z | z-level the rift object should remain on. |
| target_loc | An object on the map (turf, mob, etc.) |
Procs | |
| check_z | Check if the object is on the right z-level. If not, teleport it to the right z-level. |
| is_close_to_singularity | |
| move | Movement processing, must be called from process function. |
Var Details
next_step 
World time when the next step should happen.
rift_z 
z-level the rift object should remain on.
target_loc 
An object on the map (turf, mob, etc.)
Proc Details
check_z
Check if the object is on the right z-level. If not, teleport it to the right z-level.
is_close_to_singularity
- Returns
TRUEif the rift is close to a singularity or tesla,FLASEotherwise. Use this before doing anything destructive.
move
Movement processing, must be called from process function.