meteor 
Vars | |
dest | The thing we're moving towards, usually a turf |
---|---|
dropamt | How much stuff to spawn when we die |
hitpwr | Level of ex_act to be called on hit. |
hits | The resilience of our meteor |
lifetime | Lifetime in seconds |
meteorsound | Sound to play when we hit something |
shake_chance | Chance to shake everyone screen on impact. |
threat | used for determining which meteors are most interesting |
z_original | Our starting z level, prevents infinite meteors |
Procs | |
handle_stopping | Deals with what happens when we stop moving, IE we die |
shield_defense | Handles the meteor's interaction with meteor shields. |
Var Details
dest 
The thing we're moving towards, usually a turf
dropamt 
How much stuff to spawn when we die
hitpwr 
Level of ex_act to be called on hit.
hits 
The resilience of our meteor
lifetime 
Lifetime in seconds
meteorsound 
Sound to play when we hit something
shake_chance 
Chance to shake everyone screen on impact.
threat 
used for determining which meteors are most interesting
z_original 
Our starting z level, prevents infinite meteors
Proc Details
handle_stopping
Deals with what happens when we stop moving, IE we die
shield_defense
Handles the meteor's interaction with meteor shields.
Returns TRUE if the meteor should be destroyed. Overridable for custom shield interaction. Return FALSE if a meteor's interaction with meteor shields should NOT destroy it.
Arguments:
- defender - The meteor shield that is vaporizing us.