Space Station 13 - Modules - TypesVar Details - Proc Details

meteor

Vars

destThe thing we're moving towards, usually a turf
dropamtHow much stuff to spawn when we die
hitpwrLevel of ex_act to be called on hit.
hitsThe resilience of our meteor
lifetimeLifetime in seconds
meteorsoundSound to play when we hit something
shake_chanceChance to shake everyone screen on impact.
threatused for determining which meteors are most interesting
z_originalOur starting z level, prevents infinite meteors

Procs

handle_stoppingDeals with what happens when we stop moving, IE we die
shield_defenseHandles the meteor's interaction with meteor shields.

Var Details

dest

The thing we're moving towards, usually a turf

dropamt

How much stuff to spawn when we die

hitpwr

Level of ex_act to be called on hit.

hits

The resilience of our meteor

lifetime

Lifetime in seconds

meteorsound

Sound to play when we hit something

shake_chance

Chance to shake everyone screen on impact.

threat

used for determining which meteors are most interesting

z_original

Our starting z level, prevents infinite meteors

Proc Details

handle_stopping

Deals with what happens when we stop moving, IE we die

shield_defense

Handles the meteor's interaction with meteor shields.

Returns TRUE if the meteor should be destroyed. Overridable for custom shield interaction. Return FALSE if a meteor's interaction with meteor shields should NOT destroy it.

Arguments: