projectile 
Vars | |
| proj_homing | If it follows the target. |
|---|---|
| proj_insubstantial | If it can pass through dense objects or not. |
| proj_lifespan | In deciseconds * proj_step_delay |
| proj_lingering | If it lingers or disappears upon hitting an obstacle. |
| proj_step_delay | Lower = faster |
| proj_trail | If it leaves a trail. |
| proj_trigger_range | The range from target at which the projectile triggers cast(target). |
| proj_type | IMPORTANT use only subtypes of this. |
Var Details
proj_homing 
If it follows the target.
proj_insubstantial 
If it can pass through dense objects or not.
proj_lifespan 
In deciseconds * proj_step_delay
proj_lingering 
If it lingers or disappears upon hitting an obstacle.
proj_step_delay 
Lower = faster
proj_trail 
If it leaves a trail.
proj_trigger_range 
The range from target at which the projectile triggers cast(target).
proj_type 
IMPORTANT use only subtypes of this.