ammo_casing 
Vars | |
| BB | The loaded bullet |
|---|---|
| bullet_type | Ammo type overlay for magazines (not add ovarlay if null) |
| caliber | Which kind of guns it can be loaded into |
| can_be_box_inserted | Wheter we can pick this shell by clicking on it with the ammo box |
| casing_drop_sound | What sound should play when this ammo hits the ground |
| click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
| delay | Delay for energy weapons |
| fire_sound | What sound should play when this ammo is fired |
| harmful | pacifism check for boolet, set to FALSE if bullet is non-lethal |
| leaves_residue | Остается ли порох на руках и одежде? |
| muzzle_flash_color | What color the flash has. If null then the flash won't cause lighting |
| muzzle_flash_effect | What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown |
| muzzle_flash_range | What range the muzzle flash has |
| muzzle_flash_strength | How strong the flash is |
| pellets | Pellets for spreadshot |
| projectile_type | The bullet type to create when New() is called |
| randomspread | Randomspread for automatics |
| variance | Variance for inaccuracy fundamental to the casing |
Var Details
BB 
The loaded bullet
bullet_type 
Ammo type overlay for magazines (not add ovarlay if null)
caliber 
Which kind of guns it can be loaded into
can_be_box_inserted 
Wheter we can pick this shell by clicking on it with the ammo box
casing_drop_sound 
What sound should play when this ammo hits the ground
click_cooldown_override 
Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay 
Delay for energy weapons
fire_sound 
What sound should play when this ammo is fired
harmful 
pacifism check for boolet, set to FALSE if bullet is non-lethal
leaves_residue 
Остается ли порох на руках и одежде?
muzzle_flash_color 
What color the flash has. If null then the flash won't cause lighting
muzzle_flash_effect 
What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown
muzzle_flash_range 
What range the muzzle flash has
muzzle_flash_strength 
How strong the flash is
pellets 
Pellets for spreadshot
projectile_type 
The bullet type to create when New() is called
randomspread 
Randomspread for automatics
variance 
Variance for inaccuracy fundamental to the casing