SS1984 - Modules - TypesVar Details - Proc Details

ammo_casing

Vars

BBThe loaded bullet
ammo_markingAmmo marking for desc and names. Should be like "9x19 мм БП."
caliberWhich kind of guns it can be loaded into
can_be_box_insertedWhether we can pick this shell by clicking on it with the ammo box
casing_drop_soundWhat sound should play when this ammo hits the ground
click_cooldown_overrideOverride this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delayDelay for energy weapons
extra_infoExtra description info for specific ammo types.
fire_soundWhat sound should play when this ammo is fired
harmfulpacifism check for boolet, set to FALSE if bullet is non-lethal
muzzle_flash_colorWhat color the flash has. If null then the flash won't cause lighting
muzzle_flash_effectWhat type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown
muzzle_flash_rangeWhat range the muzzle flash has
muzzle_flash_strengthHow strong the flash is
no_update_descdesc won't be dynamically updated if set to TRUE
no_update_namesname and ru_names won't be dynamically updated if set to TRUE
pelletsPellets for spreadshot
projectile_typeThe bullet type to create when New() is called
randomspreadRandomspread for automatics
varianceVariance for inaccuracy fundamental to the casing

Procs

add_notes_ammoOutputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines

Var Details

BB

The loaded bullet

ammo_marking

Ammo marking for desc and names. Should be like "9x19 мм БП."

caliber

Which kind of guns it can be loaded into

can_be_box_inserted

Whether we can pick this shell by clicking on it with the ammo box

casing_drop_sound

What sound should play when this ammo hits the ground

click_cooldown_override

Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.

delay

Delay for energy weapons

extra_info

Extra description info for specific ammo types.

Example: "Воспламеяется при попадании."

fire_sound

What sound should play when this ammo is fired

harmful

pacifism check for boolet, set to FALSE if bullet is non-lethal

muzzle_flash_color

What color the flash has. If null then the flash won't cause lighting

muzzle_flash_effect

What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown

muzzle_flash_range

What range the muzzle flash has

muzzle_flash_strength

How strong the flash is

no_update_desc

desc won't be dynamically updated if set to TRUE

no_update_names

name and ru_names won't be dynamically updated if set to TRUE

pellets

Pellets for spreadshot

projectile_type

The bullet type to create when New() is called

randomspread

Randomspread for automatics

variance

Variance for inaccuracy fundamental to the casing

Proc Details

add_notes_ammo

Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines