modkit 
MODKITS
Vars | |
| compatibility | Bitflags. Used to determine which modkits fit into the KA. |
|---|---|
| cost | Modkit's "volume" that fills KA's max_mod_capacity. |
| denied_type | Blocks the installation of a modkit in the KA, if inside KA is already a sufficient number (specified in the maximum_of_type) of modkits of the type defined here. |
| maximum_of_type | Max number of modkits of the type specified in the denied_type that can be inserted into the KA. |
| modifier | Just a number for use in any mod kit that has numerical modifiers. |
Procs | |
| projectile_prehit | Use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure. |
| projectile_strike | Use this one for things that don't need to trigger before other damage-dealing mods. |
| projectile_strike_predamage | Use this one for effects you want to trigger before mods that do damage. |
Var Details
compatibility 
Bitflags. Used to determine which modkits fit into the KA.
cost 
Modkit's "volume" that fills KA's max_mod_capacity.
denied_type 
Blocks the installation of a modkit in the KA, if inside KA is already a sufficient number (specified in the maximum_of_type) of modkits of the type defined here.
maximum_of_type 
Max number of modkits of the type specified in the denied_type that can be inserted into the KA.
modifier 
Just a number for use in any mod kit that has numerical modifiers.
Proc Details
projectile_prehit
Use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure.
projectile_strike
Use this one for things that don't need to trigger before other damage-dealing mods.
projectile_strike_predamage
Use this one for effects you want to trigger before mods that do damage.