clothing 
Vars | |
| clothing_traits | Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot |
|---|---|
| flash_protect | What level of bright light protection item has. |
| tint | Sets the item's level of visual impairment tint, normally set to the same as flash_protect |
| tint_up | Tint when its up |
| up | Whether clothing is currently adjusted. |
Procs | |
| Destroy | CLOTHING PART |
| attach_clothing_traits | Inserts a trait (or multiple traits) into the clothing traits list |
| catch_fire | Used for any clothing interactions when the user is on fire. (e.g. Cigarettes getting lit.) |
| detach_clothing_traits | Removes a trait (or multiple traits) from the clothing traits list |
| get_blood_overlay | Returns a list of overlays with our blood, if we're bloodied |
Var Details
clothing_traits 
Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot
flash_protect 
What level of bright light protection item has.
tint 
Sets the item's level of visual impairment tint, normally set to the same as flash_protect
tint_up 
Tint when its up
up 
Whether clothing is currently adjusted.
Proc Details
Destroy
CLOTHING PART
attach_clothing_traits
Inserts a trait (or multiple traits) into the clothing traits list
If worn, then we will also give the wearer the trait as if equipped
This is so you can add clothing traits without worrying about needing to equip or unequip them to gain effects
catch_fire
Used for any clothing interactions when the user is on fire. (e.g. Cigarettes getting lit.)
detach_clothing_traits
Removes a trait (or multiple traits) from the clothing traits list
If worn, then we will also remove the trait from the wearer as if unequipped
This is so you can add clothing traits without worrying about needing to equip or unequip them to gain effects
get_blood_overlay
Returns a list of overlays with our blood, if we're bloodied