clothing 
Vars | |
clothing_flags | Special flags applied to clothing items only |
---|---|
clothing_traits | Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot |
flash_protect | What level of bright light protection item has. |
tint | Sets the item's level of visual impairment tint, normally set to the same as flash_protect |
tint_up | Tint when its up |
up | Whether clothing is currently adjusted. |
visor_clothing_flags | Clothing flags that are added/removed when an item is adjusted up/down |
visor_flags_inv | Same as visor_clothing_flags, but for flags_inv |
visor_flags_inv_transparent | Same as visor_flags_inv, but for flags_inv_transparent |
visor_vars_to_toggle | What to toggle when toggled with weldingvisortoggle() |
Procs | |
Destroy | CLOTHING PART |
attach_clothing_traits | Inserts a trait (or multiple traits) into the clothing traits list |
catch_fire | Used for any clothing interactions when the user is on fire. (e.g. Cigarettes getting lit.) |
detach_clothing_traits | Removes a trait (or multiple traits) from the clothing traits list |
get_blood_overlay | Returns a list of overlays with our blood, if we're bloodied |
Var Details
clothing_flags 
Special flags applied to clothing items only
clothing_traits 
Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot
flash_protect 
What level of bright light protection item has.
tint 
Sets the item's level of visual impairment tint, normally set to the same as flash_protect
tint_up 
Tint when its up
up 
Whether clothing is currently adjusted.
visor_clothing_flags 
Clothing flags that are added/removed when an item is adjusted up/down
visor_flags_inv 
Same as visor_clothing_flags, but for flags_inv
visor_flags_inv_transparent 
Same as visor_flags_inv, but for flags_inv_transparent
visor_vars_to_toggle 
What to toggle when toggled with weldingvisortoggle()
Proc Details
Destroy
CLOTHING PART
attach_clothing_traits
Inserts a trait (or multiple traits) into the clothing traits list
If worn, then we will also give the wearer the trait as if equipped
This is so you can add clothing traits without worrying about needing to equip or unequip them to gain effects
catch_fire
Used for any clothing interactions when the user is on fire. (e.g. Cigarettes getting lit.)
detach_clothing_traits
Removes a trait (or multiple traits) from the clothing traits list
If worn, then we will also remove the trait from the wearer as if unequipped
This is so you can add clothing traits without worrying about needing to equip or unequip them to gain effects
get_blood_overlay
Returns a list of overlays with our blood, if we're bloodied