glasses 
Vars | |
| color_view | List of color matrix to override client.color while worn (e.g., grayscale). |
|---|---|
| examine_extensions | List of examine extensions (e.g., medical HUD, science HUD). |
| invis_override | Override to allow glasses to see higher invisibility levels than normal. |
| invis_view | Level of invisibility the wearer can see (default SEE_INVISIBLE_LIVING). |
| lighting_alpha | Alpha value for lighting plane when worn (affects darkness rendering). |
| over_hat | Whether the glasses are worn over a hat (affects layering). |
| over_mask | Whether the eyewear is rendered above the mask (purely cosmetic). |
| prescription | Whether the glasses have prescription lenses. |
| prescription_upgradable | Whether the glasses can be upgraded with prescription lenses. |
| see_in_dark | How well the wearer can see in darkness (base human is 2). |
| vision_flags | Bitflags for vision enhancements (e.g., SEE_TURFS, SEE_MOBS). |
Var Details
color_view 
List of color matrix to override client.color while worn (e.g., grayscale).
examine_extensions 
List of examine extensions (e.g., medical HUD, science HUD).
invis_override 
Override to allow glasses to see higher invisibility levels than normal.
invis_view 
Level of invisibility the wearer can see (default SEE_INVISIBLE_LIVING).
lighting_alpha 
Alpha value for lighting plane when worn (affects darkness rendering).
over_hat 
Whether the glasses are worn over a hat (affects layering).
over_mask 
Whether the eyewear is rendered above the mask (purely cosmetic).
prescription 
Whether the glasses have prescription lenses.
prescription_upgradable 
Whether the glasses can be upgraded with prescription lenses.
see_in_dark 
How well the wearer can see in darkness (base human is 2).
vision_flags 
Bitflags for vision enhancements (e.g., SEE_TURFS, SEE_MOBS).