grenade 
Vars | |
| active | Will it detonate soon? |
|---|---|
| det_time | Time between activation and detonation |
| display_timer | Are we able to see the detonation time on examine? |
| shrapnel_initialized | Did we add the component responsible for spawning shrapnel to this? |
| shrapnel_radius | the higher this number, the more projectiles are created as shrapnel |
| shrapnel_type | if set, will spew out projectiles of this type |
Procs | |
| arm_grenade | arm_grenade (formerly preprime) refers to when a grenade with a standard time fuze is activated, making it go beepbeepbeep and then detonate a few seconds later. Grenades with other triggers like remote igniters probably skip this step and go straight to [/obj/item/grenade/proc/detonate] |
Var Details
active 
Will it detonate soon?
det_time 
Time between activation and detonation
display_timer 
Are we able to see the detonation time on examine?
shrapnel_initialized 
Did we add the component responsible for spawning shrapnel to this?
shrapnel_radius 
the higher this number, the more projectiles are created as shrapnel
shrapnel_type 
if set, will spew out projectiles of this type
Proc Details
arm_grenade
arm_grenade (formerly preprime) refers to when a grenade with a standard time fuze is activated, making it go beepbeepbeep and then detonate a few seconds later. Grenades with other triggers like remote igniters probably skip this step and go straight to [/obj/item/grenade/proc/detonate]