Space Station 13 - Modules - TypesVar Details - Proc Details

organ

Vars

autopsy_dataData saved for autopsy scanner
bleeding_amountCurrent bleeding amount
damageAmount of damage to the organ.
dnaDNA organ obtains from its holder
emp_proofIs the organ immune to EMPs?
freezer_update_periodHow much time we can survive before start decay without open freezer on our turf
hidden_painWill it skip pain messages?
last_freezer_update_timeStuff for tracking if this is on a tile with an open freezer or not
max_bleeding_amountMaximum of bleeding amount for this organ
max_damageBasically organ max health.
min_broken_damageMinimal threshold for fracture to occure
min_bruised_damageMinimal threshold after which various bad effects can happen (lung rupture, eyes temporary blindness etc.)
min_internal_bleeding_damageMinimal threshold for internal bleeding to occure
ownerCurrent organ holder
parent_organ_zoneDefined body zone of parent organ.
species_typeSpecies datum typepath, assumed to be a /datum/species/human if null
statusBitflags of organ status
sterileCan the organ be infected by germs?
toughCan organ be easily damaged?
trace_chemicalsTraces of chemicals in the organ, links chemical IDs to number of ticks for which they'll stay in the blood
vitalLose a vital organ, die immediately.

Procs

has_damageChecks if organ has damage that can be cured in the "mend organs" operation. Returns TRUE if there is damage, otherwise FALSE.
internal_receive_damageAdjusts internal organ damage value.

Var Details

autopsy_data

Data saved for autopsy scanner

bleeding_amount

Current bleeding amount

damage

Amount of damage to the organ.

dna

DNA organ obtains from its holder

emp_proof

Is the organ immune to EMPs?

freezer_update_period

How much time we can survive before start decay without open freezer on our turf

hidden_pain

Will it skip pain messages?

last_freezer_update_time

Stuff for tracking if this is on a tile with an open freezer or not

max_bleeding_amount

Maximum of bleeding amount for this organ

max_damage

Basically organ max health.

min_broken_damage

Minimal threshold for fracture to occure

min_bruised_damage

Minimal threshold after which various bad effects can happen (lung rupture, eyes temporary blindness etc.)

min_internal_bleeding_damage

Minimal threshold for internal bleeding to occure

owner

Current organ holder

parent_organ_zone

Defined body zone of parent organ.

species_type

Species datum typepath, assumed to be a /datum/species/human if null

status

Bitflags of organ status

sterile

Can the organ be infected by germs?

tough

Can organ be easily damaged?

trace_chemicals

Traces of chemicals in the organ, links chemical IDs to number of ticks for which they'll stay in the blood

vital

Lose a vital organ, die immediately.

Proc Details

has_damage

Checks if organ has damage that can be cured in the "mend organs" operation. Returns TRUE if there is damage, otherwise FALSE.

internal_receive_damage

Adjusts internal organ damage value.

Arguments:

Returns TRUE on success