twohanded 
Procs | |
apply_twohanded_component | Proc handles adding component during Initialize() |
---|---|
unwield | Generic CALLBACK when twohanded item get UNwielded . Avoid inheritance unless you know what you are doing. |
wield | Generic CALLBACK when twohanded item get wielded . Avoid inheritance unless you know what you are doing. |
Proc Details
apply_twohanded_component
Proc handles adding component during Initialize()
Applies general twohanded component based on item vars. You can easily override this proc for child items to avoid inheritance. Component is flexible and will rewrite old initial values to new ones if needed.
unwield
Generic CALLBACK when twohanded item get UNwielded
. Avoid inheritance unless you know what you are doing.
Parameters actually useless since you can use src
and usr
already.
wield
Generic CALLBACK when twohanded item get wielded
. Avoid inheritance unless you know what you are doing.
Parameters actually useless since you can use src
and usr
already.