Space Station 13 - Modules - TypesProc Details

twohanded

Procs

apply_twohanded_componentProc handles adding component during Initialize()
unwieldGeneric CALLBACK when twohanded item get UNwielded. Avoid inheritance unless you know what you are doing.
wieldGeneric CALLBACK when twohanded item get wielded. Avoid inheritance unless you know what you are doing.

Proc Details

apply_twohanded_component

Proc handles adding component during Initialize()

Applies general twohanded component based on item vars. You can easily override this proc for child items to avoid inheritance. Component is flexible and will rewrite old initial values to new ones if needed.

unwield

Generic CALLBACK when twohanded item get UNwielded. Avoid inheritance unless you know what you are doing.

Parameters actually useless since you can use src and usr already.

wield

Generic CALLBACK when twohanded item get wielded. Avoid inheritance unless you know what you are doing.

Parameters actually useless since you can use src and usr already.