SS1984 - Modules - TypesVar Details - Proc Details

rdconsole

Vars

d_diskStores the design disk.
disk_onlyFlag for simplified console
filesStores all the collected research data.
idID of the computer (for server restrictions).
linked_destroyLinked Destructive Analyzer
linked_imprinterLinked Circuit Imprinter
linked_latheLinked Protolathe
matching_designsfor the search function
rangeRange to search for rnd devices in proximity to console
screenWhich screen is currently showing.
syncIf sync if FALSE, it doesn't show up on Server Control Console
syndicateFlag for Syndicate base
t_diskStores the technology disk.
ui_themeTGUI theme

Procs

SyncRDevicesMakes sure it is properly sync'ed up with the devices attached to it (if any).
add_wait_messageHelper proc that guarantees the wait message will not freeze the UI
clear_wait_messageThis is here to guarantee that we never lock the console, so long as the timer process is running So long as the spawns never runtime, though, the timer should be stopped before it gets the chance to fire Since the timer process can have significant delays, you should call this in the operations that take time, once they complete
griefProtectionHave it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO

Var Details

d_disk

Stores the design disk.

disk_only

Flag for simplified console

files

Stores all the collected research data.

id

ID of the computer (for server restrictions).

linked_destroy

Linked Destructive Analyzer

linked_imprinter

Linked Circuit Imprinter

linked_lathe

Linked Protolathe

matching_designs

for the search function

range

Range to search for rnd devices in proximity to console

screen

Which screen is currently showing.

sync

If sync if FALSE, it doesn't show up on Server Control Console

syndicate

Flag for Syndicate base

t_disk

Stores the technology disk.

ui_theme

TGUI theme

Proc Details

SyncRDevices

Makes sure it is properly sync'ed up with the devices attached to it (if any).

add_wait_message

Helper proc that guarantees the wait message will not freeze the UI

clear_wait_message

This is here to guarantee that we never lock the console, so long as the timer process is running So long as the spawns never runtime, though, the timer should be stopped before it gets the chance to fire Since the timer process can have significant delays, you should call this in the operations that take time, once they complete

griefProtection

Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO