rdconsole 
Vars | |
| d_disk | Stores the design disk. |
|---|---|
| disk_only | Flag for simplified console |
| files | Stores all the collected research data. |
| id | ID of the computer (for server restrictions). |
| linked_destroy | Linked Destructive Analyzer |
| linked_imprinter | Linked Circuit Imprinter |
| linked_lathe | Linked Protolathe |
| matching_designs | for the search function |
| range | Range to search for rnd devices in proximity to console |
| screen | Which screen is currently showing. |
| sync | If sync if FALSE, it doesn't show up on Server Control Console |
| syndicate | Flag for Syndicate base |
| t_disk | Stores the technology disk. |
| ui_theme | TGUI theme |
Procs | |
| SyncRDevices | Makes sure it is properly sync'ed up with the devices attached to it (if any). |
| add_wait_message | Helper proc that guarantees the wait message will not freeze the UI |
| clear_wait_message | This is here to guarantee that we never lock the console, so long as the timer process is running So long as the spawns never runtime, though, the timer should be stopped before it gets the chance to fire Since the timer process can have significant delays, you should call this in the operations that take time, once they complete |
| griefProtection | Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO |
Var Details
d_disk 
Stores the design disk.
disk_only 
Flag for simplified console
files 
Stores all the collected research data.
id 
ID of the computer (for server restrictions).
linked_destroy 
Linked Destructive Analyzer
linked_imprinter 
Linked Circuit Imprinter
linked_lathe 
Linked Protolathe
matching_designs 
for the search function
range 
Range to search for rnd devices in proximity to console
screen 
Which screen is currently showing.
sync 
If sync if FALSE, it doesn't show up on Server Control Console
syndicate 
Flag for Syndicate base
t_disk 
Stores the technology disk.
ui_theme 
TGUI theme
Proc Details
SyncRDevices
Makes sure it is properly sync'ed up with the devices attached to it (if any).
add_wait_message
Helper proc that guarantees the wait message will not freeze the UI
clear_wait_message
This is here to guarantee that we never lock the console, so long as the timer process is running So long as the spawns never runtime, though, the timer should be stopped before it gets the chance to fire Since the timer process can have significant delays, you should call this in the operations that take time, once they complete
griefProtection
Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO