emitter 
Vars | |
| active | Is the emitter turned on? |
|---|---|
| fire_delay | Delay between each emitter shot |
| last_shot | When was the last emitter shot |
| locked | Locked by an ID card |
| maximum_fire_delay | Maximum delay between each emitter shot |
| minimum_fire_delay | Minimum delay between each emitter shot |
| powered | Is the emitter powered? |
| projectile_sound | What's the projectile sound? |
| projectile_type | What projectile type are we shooting? |
| shot_number | Number of shots made (gets reset every few shots) |
| sparks | Sparks emitted with every shot |
| state | Construction state |
Var Details
active 
Is the emitter turned on?
fire_delay 
Delay between each emitter shot
last_shot 
When was the last emitter shot
locked 
Locked by an ID card
maximum_fire_delay 
Maximum delay between each emitter shot
minimum_fire_delay 
Minimum delay between each emitter shot
powered 
Is the emitter powered?
projectile_sound 
What's the projectile sound?
projectile_type 
What projectile type are we shooting?
shot_number 
Number of shots made (gets reset every few shots)
sparks 
Sparks emitted with every shot
state 
Construction state