emitter 
Vars | |
| active | Is the emitter turned on? |
|---|---|
| charge | Amount of power inside |
| fire_delay | Delay between each emitter shot |
| last_shot | When was the last emitter shot |
| locked | Locked by an ID card |
| maximum_fire_delay | Maximum delay between each emitter shot |
| minimum_fire_delay | Minimum delay between each emitter shot |
| powered | Is the emitter powered? |
| projectile_sound | What's the projectile sound? |
| projectile_type | What projectile type are we shooting? |
| shot_number | Number of shots made (gets reset every few shots) |
| sparks | Sparks emitted with every shot |
| welded | If it's welded down to the ground or not. the emitter will not fire while unwelded. If set to true, the emitter will start anchored as well. |
Var Details
active 
Is the emitter turned on?
charge 
Amount of power inside
fire_delay 
Delay between each emitter shot
last_shot 
When was the last emitter shot
locked 
Locked by an ID card
maximum_fire_delay 
Maximum delay between each emitter shot
minimum_fire_delay 
Minimum delay between each emitter shot
powered 
Is the emitter powered?
projectile_sound 
What's the projectile sound?
projectile_type 
What projectile type are we shooting?
shot_number 
Number of shots made (gets reset every few shots)
sparks 
Sparks emitted with every shot
welded 
If it's welded down to the ground or not. the emitter will not fire while unwelded. If set to true, the emitter will start anchored as well.