reality_tear 
Typically spawned by placing two bags of holding into one another, collapsing into a wandering singularity after a brief period as a stationary singularity.
Vars | |
| collapse_spawn_time | Time before we begin our bagulo spawn |
|---|---|
| singularity_consume_range | Range that our singularity component consumes objects |
| singularity_grav_pull | Ranges that the singularity pulls objects |
Var Details
collapse_spawn_time 
Time before we begin our bagulo spawn
singularity_consume_range 
Range that our singularity component consumes objects
singularity_grav_pull 
Ranges that the singularity pulls objects