acp_turret 
Swarmer ACP turret
Slams the ground every few seconds on proximity with enemy mob, dealing stamina damage, slowing with a chance, and stopping reagent metabolization to all targets in specific range.
Vars | |
| cooldown | Cooldown of our turret |
|---|---|
| cooldown_after_strike | Our cooldown after turret striked |
| damage | Basic damage of our turret |
| knockdown_duration | Basic knockdown duration |
| metabolization_block_duration | Metabolization block duration |
| processing_targets | Targets that are currently processed by turret. Used by process() |
| range | Range of our turret |
| slowed_chance | Slowed chance after hit |
| slowed_duration | Slowed duration after hit |
| strike_icon_state | Icon state for flick (when we strike) |
| strike_overlay | Overlay set on targets if we hit them |
Procs | |
| apply_range_based_effects | Applies stamina damage, slow duration and chance, together with effects based on distance relative to the turret |
| handle_interloper | Updates targets on proximity |
| strike | Calculate effects for all targets, apply metabolize block status effect |
Var Details
cooldown 
Cooldown of our turret
cooldown_after_strike 
Our cooldown after turret striked
damage 
Basic damage of our turret
knockdown_duration 
Basic knockdown duration
metabolization_block_duration 
Metabolization block duration
processing_targets 
Targets that are currently processed by turret. Used by process()
range 
Range of our turret
slowed_chance 
Slowed chance after hit
slowed_duration 
Slowed duration after hit
strike_icon_state 
Icon state for flick (when we strike)
strike_overlay 
Overlay set on targets if we hit them
Proc Details
apply_range_based_effects
Applies stamina damage, slow duration and chance, together with effects based on distance relative to the turret
handle_interloper
Updates targets on proximity
strike
Calculate effects for all targets, apply metabolize block status effect