floor 
Procs | |
broken_states | Returns a list of every turf state considered "broken". Will be randomly chosen if a turf breaks at runtime. |
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burnt_states | Returns a list of every turf state considered "burnt". Will be randomly chosen if a turf is burnt at runtime. |
Proc Details
broken_states
Returns a list of every turf state considered "broken". Will be randomly chosen if a turf breaks at runtime.
burnt_states
Returns a list of every turf state considered "burnt". Will be randomly chosen if a turf is burnt at runtime.