mineral 
Mineral deposits
Vars | |
| hardness | How hard the material is, we'll have to have more powerful stuff if we want to blast harder materials. |
|---|---|
| mine_time | Changes how fast the turf is mined by pickaxes, multiplied by toolspeed |
| scan_state | Holder for the image we display when we're pinged by a mining scanner |
| should_reset_color | Should this be set to the normal rock colour on init? |
| spread | Will the seam spread? |
| spreadChance | The percentual chance of an ore spreading to the neighbouring tiles |
Var Details
hardness 
How hard the material is, we'll have to have more powerful stuff if we want to blast harder materials.
mine_time 
Changes how fast the turf is mined by pickaxes, multiplied by toolspeed
scan_state 
Holder for the image we display when we're pinged by a mining scanner
should_reset_color 
Should this be set to the normal rock colour on init?
spread 
Will the seam spread?
spreadChance 
The percentual chance of an ore spreading to the neighbouring tiles