Space Station 13 - Modules - TypesVar Details - Proc Details

datum

Vars

_status_traitsStatus traits attached to this datum
active_timersActive timers with this datum as the target
comp_lookupAny datum registered to receive signals from this datum is in this list
datum_componentsComponents attached to this datum
datum_flagsDatum level flags
filter_dataList for handling persistent filters.
gc_destroyedTick count time when this object was destroyed.
isprocessingUsed by SSprocessing
signal_procsLazy associated list in the structure of target -> list(signal -> proctype) that are run when the datum receives that signal
tgui_shared_statesglobal
weak_referenceA weak reference to another datum

Procs

CanProcCallProc to check if a datum allows proc calls on it
DestroyDefault implementation of clean-up code.
GetComponentReturn any component assigned to this datum of the given type
GetComponentsGet all components of a given type that are attached to this datum
GetExactComponentReturn any component assigned to this datum of the exact given type
RegisterSignalRegister to listen for a signal from the passed in target
TakeComponentTransfer this component to another parent
TransferComponentsTransfer all components to target
UIDGets or creates the UID of a datum
UnregisterSignalStop listening to a given signal from target
_AddComponentCreates an instance of new_type in the datum and attaches to it as parent
_AddElementFinds the singleton for the element type given and attaches it to src
_LoadComponentGet existing component of type, or create it and return a reference to it
_RemoveElementFinds the singleton for the element type given and detaches it from src You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
_SendSignalInternal proc to handle most all of the signaling procedure
_clear_signal_refsOnly override this if you know what you're doing. You do not know what you're doing This is a threat
add_filter
add_traitsProc that handles adding multiple traits to a target via a list. Must have a common source and target.
change_filter_priorityUpdates the priority of the passed filter key
check_special_completionFor objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
dump_harddel_infoReturn text from this proc to provide extra context to hard deletes that happen to it Optional, you should use this for cases where replication is difficult and extra context is required Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)
get_filterReturns the filter associated with the passed key
get_filter_indexReturns the indice in filters of the given filter name. If it is not found, returns null.
is_invalid_targetOriginally an Objective proc. Changed to a datum proc to allow for the proc to be run on minds, before the objective is created
modify_filter
remove_filterRemoves the passed filter, or multiple filters, if supplied with a list.
remove_traitsProc that handles removing multiple traits from a target via a list. Must have a common source and target.
signal_qdel
string_assoc_listCaches associative lists with non-numeric stringify-able index keys and stringify-able values (text/typepath -> text/path/number).
transition_filter
ui_actpublic
ui_assetspublic
ui_closepublic
ui_datapublic
ui_hostprivate
ui_interactExternal tgui definitions, such as src_object APIs.
ui_modal_actCall this from a proc that is called in ui_act() to process modal actions
ui_modal_answerCalls the source's currently assigned modal's (if there is one) on_answer() proc. Private.
ui_modal_bentoOpens a bento input UI modal
ui_modal_booleanOpens a yes/no UI modal
ui_modal_choiceOpens a dropdown input UI modal
ui_modal_clearClears the current modal for a given datum
ui_modal_dataCall this from ui_data() to return modal information if needed
ui_modal_inputOpens a text input UI modal
ui_modal_messageOpens a message UI modal
ui_modal_newRegisters a given modal to a source. Private.
ui_modal_preprocess_answerPasses an answer from JS through the modal's proc.
ui_stateprivate
ui_static_datapublic
ui_statusBase state and helpers for states. Just does some sanity checks, implement a proper state for in-depth checks.
update_filtersReapplies all the filters.
update_static_datapublic
vv_edit_varCalled when a var is edited with the new value to change to

Var Details

_status_traits

Status traits attached to this datum

active_timers

Active timers with this datum as the target

comp_lookup

Any datum registered to receive signals from this datum is in this list

Lazy associated list in the structure of signal -> registree/list of registrees

datum_components

Components attached to this datum

Lazy associated list in the structure of type -> component/list of components

datum_flags

Datum level flags

filter_data

List for handling persistent filters.

gc_destroyed

Tick count time when this object was destroyed.

If this is non zero then the object has been garbage collected and is awaiting either a hard del by the GC subsystme, or to be autocollected (if it has no references)

isprocessing

Used by SSprocessing

signal_procs

Lazy associated list in the structure of target -> list(signal -> proctype) that are run when the datum receives that signal

tgui_shared_states

global

Associative list of JSON-encoded shared states that were set by tgui clients.

weak_reference

A weak reference to another datum

Proc Details

CanProcCall

Proc to check if a datum allows proc calls on it

Returns TRUE if you can call a proc on the datum, FALSE if you cant

Destroy

Default implementation of clean-up code.

This should be overridden to remove all references pointing to the object being destroyed, if you do override it, make sure to call the parent and return its return value by default

Return an appropriate QDEL_HINT to modify handling of your deletion; in most cases this is QDEL_HINT_QUEUE.

The base case is responsible for doing the following

Returns QDEL_HINT_QUEUE

GetComponent

Return any component assigned to this datum of the given type

This will throw an error if it's possible to have more than one component of that type on the parent

Arguments:

GetComponents

Get all components of a given type that are attached to this datum

Arguments:

GetExactComponent

Return any component assigned to this datum of the exact given type

This will throw an error if it's possible to have more than one component of that type on the parent

Arguments:

RegisterSignal

Register to listen for a signal from the passed in target

This sets up a listening relationship such that when the target object emits a signal the source datum this proc is called upon, will receive a callback to the given proctype Return values from procs registered must be a bitfield

Arguments:

TakeComponent

Transfer this component to another parent

Component is taken from source datum

Arguments:

TransferComponents

Transfer all components to target

All components from source datum are taken

Arguments:

UID

Gets or creates the UID of a datum

BYOND refs are recycled, so this system prevents that. If a datum does not have a UID when this proc is ran, one will be created Returns the UID of the datum

UnregisterSignal

Stop listening to a given signal from target

Breaks the relationship between target and source datum, removing the callback when the signal fires

Doesn't care if a registration exists or not

Arguments:

_AddComponent

Creates an instance of new_type in the datum and attaches to it as parent

Sends the COMSIG_COMPONENT_ADDED signal to the datum

Returns the component that was created. Or the old component in a dupe situation where COMPONENT_DUPE_UNIQUE was set

If this tries to add a component to an incompatible type, the component will be deleted and the result will be null. This is very unperformant, try not to do it

Properly handles duplicate situations based on the dupe_mode var

_AddElement

Finds the singleton for the element type given and attaches it to src

_LoadComponent

Get existing component of type, or create it and return a reference to it

Use this if the item needs to exist at the time of this call, but may not have been created before now

Arguments:

_RemoveElement

Finds the singleton for the element type given and detaches it from src You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE

_SendSignal

Internal proc to handle most all of the signaling procedure

Will runtime if used on datums with an empty component list

Use the SEND_SIGNAL define instead

_clear_signal_refs

Only override this if you know what you're doing. You do not know what you're doing This is a threat

add_filter

add_traits

Proc that handles adding multiple traits to a target via a list. Must have a common source and target.

change_filter_priority

Updates the priority of the passed filter key

check_special_completion

For objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)

dump_harddel_info

Return text from this proc to provide extra context to hard deletes that happen to it Optional, you should use this for cases where replication is difficult and extra context is required Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)

get_filter

Returns the filter associated with the passed key

get_filter_index

Returns the indice in filters of the given filter name. If it is not found, returns null.

is_invalid_target

Originally an Objective proc. Changed to a datum proc to allow for the proc to be run on minds, before the objective is created

modify_filter

remove_filter

Removes the passed filter, or multiple filters, if supplied with a list.

remove_traits

Proc that handles removing multiple traits from a target via a list. Must have a common source and target.

signal_qdel

Signal qdel

Proc intended to be used when someone wants the src datum to be qdeled when a certain signal is sent to them.

Example usage: RegisterSignal(item, COMSIG_QDELETING, /datum/proc/signal_qdel)

string_assoc_list

Caches associative lists with non-numeric stringify-able index keys and stringify-able values (text/typepath -> text/path/number).

transition_filter

ui_act

public

Called on a UI when the UI receieves a href. Think of this as Topic().

required action string The action/button that has been invoked by the user. required params list A list of parameters attached to the button.

return bool If the UI should be updated or not.

ui_assets

public

Called on an object when a tgui object is being created, allowing you to push various assets to tgui, for examples spritesheets.

return list List of asset datums or file paths.

ui_close

public

Called on a UI's object when the UI is closed, not to be confused with client/verb/uiclose(), which closes the ui window

ui_data

public

Data to be sent to the UI. This must be implemented for a UI to work.

required user mob The mob interacting with the UI.

return list Data to be sent to the UI.

ui_host

private

The UI's host object (usually src_object). This allows modules/datums to have the UI attached to them, and be a part of another object.

ui_interact

External tgui definitions, such as src_object APIs.

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

public

Used to open and update UIs. If this proc is not implemented properly, the UI will not update correctly.

required user mob The mob who opened/is using the UI. optional ui datum/tgui The UI to be updated, if it exists.

ui_modal_act

Call this from a proc that is called in ui_act() to process modal actions

Example: /obj/machinery/chem_master/proc/ui_act_modal You can then switch based on the return value and show different modals depending on the answer. Arguments:

ui_modal_answer

Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private.

Arguments:

ui_modal_bento

Opens a bento input UI modal

Internally checks if the answer is in the list of choices. Arguments:

ui_modal_boolean

Opens a yes/no UI modal

Arguments:

ui_modal_choice

Opens a dropdown input UI modal

Internally checks if the answer is in the list of choices. Arguments:

ui_modal_clear

Clears the current modal for a given datum

Arguments:

ui_modal_data

Call this from ui_data() to return modal information if needed

Arguments:

ui_modal_input

Opens a text input UI modal

Arguments:

ui_modal_message

Opens a message UI modal

Arguments:

ui_modal_new

Registers a given modal to a source. Private.

Arguments:

ui_modal_preprocess_answer

Passes an answer from JS through the modal's proc.

Used namely for cutting the text short if it's longer than an input modal's max_length. Arguments:

ui_state

private

The UI's state controller to be used for created uis This is a proc over a var for memory reasons

ui_static_data

public

Static Data to be sent to the UI.

Static data differs from normal data in that it's large data that should be sent infrequently. This is implemented optionally for heavy uis that would be sending a lot of redundant data frequently. Gets squished into one object on the frontend side, but the static part is cached.

required user mob The mob interacting with the UI.

return list Statuic Data to be sent to the UI.

ui_status

Base state and helpers for states. Just does some sanity checks, implement a proper state for in-depth checks.

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

public

Checks the UI state for a mob.

required user mob The mob who opened/is using the UI. required state datum/ui_state The state to check.

return UI_state The state of the UI.

update_filters

Reapplies all the filters.

update_static_data

public

Forces an update on static data. Should be done manually whenever something happens to change static data.

required user the mob currently interacting with the ui optional ui ui to be updated

vv_edit_var

Called when a var is edited with the new value to change to