datum 
Vars | |
_status_traits | Status traits attached to this datum |
---|---|
active_timers | Active timers with this datum as the target |
comp_lookup | Any datum registered to receive signals from this datum is in this list |
datum_components | Components attached to this datum |
datum_flags | Datum level flags |
filter_data | List for handling persistent filters. |
gc_destroyed | Tick count time when this object was destroyed. |
isprocessing | Used by SSprocessing |
signal_procs | Lazy associated list in the structure of target -> list(signal -> proctype) that are run when the datum receives that signal |
tgui_shared_states | global |
weak_reference | A weak reference to another datum |
Procs | |
CanProcCall | Proc to check if a datum allows proc calls on it |
Destroy | Default implementation of clean-up code. |
GetComponent | Return any component assigned to this datum of the given type |
GetComponents | Get all components of a given type that are attached to this datum |
GetExactComponent | Return any component assigned to this datum of the exact given type |
RegisterSignal | Register to listen for a signal from the passed in target |
TakeComponent | Transfer this component to another parent |
TransferComponents | Transfer all components to target |
UID | Gets or creates the UID of a datum |
UnregisterSignal | Stop listening to a given signal from target |
_AddComponent | Creates an instance of new_type in the datum and attaches to it as parent |
_AddElement | Finds the singleton for the element type given and attaches it to src |
_LoadComponent | Get existing component of type, or create it and return a reference to it |
_RemoveElement | Finds the singleton for the element type given and detaches it from src You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE |
_SendSignal | Internal proc to handle most all of the signaling procedure |
_clear_signal_refs | Only override this if you know what you're doing. You do not know what you're doing This is a threat |
add_filter | |
add_traits | Proc that handles adding multiple traits to a target via a list. Must have a common source and target. |
change_filter_priority | Updates the priority of the passed filter key |
check_special_completion | For objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc) |
dump_harddel_info | Return text from this proc to provide extra context to hard deletes that happen to it Optional, you should use this for cases where replication is difficult and extra context is required Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry) |
get_filter | Returns the filter associated with the passed key |
get_filter_index | Returns the indice in filters of the given filter name. If it is not found, returns null. |
is_invalid_target | Originally an Objective proc. Changed to a datum proc to allow for the proc to be run on minds, before the objective is created |
modify_filter | |
remove_filter | Removes the passed filter, or multiple filters, if supplied with a list. |
remove_traits | Proc that handles removing multiple traits from a target via a list. Must have a common source and target. |
signal_qdel | |
string_assoc_list | Caches associative lists with non-numeric stringify-able index keys and stringify-able values (text/typepath -> text/path/number). |
transition_filter | |
ui_act | public |
ui_assets | public |
ui_close | public |
ui_data | public |
ui_host | private |
ui_interact | External tgui definitions, such as src_object APIs. |
ui_modal_act | Call this from a proc that is called in ui_act() to process modal actions |
ui_modal_answer | Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private. |
ui_modal_bento | Opens a bento input UI modal |
ui_modal_boolean | Opens a yes/no UI modal |
ui_modal_choice | Opens a dropdown input UI modal |
ui_modal_clear | Clears the current modal for a given datum |
ui_modal_data | Call this from ui_data() to return modal information if needed |
ui_modal_input | Opens a text input UI modal |
ui_modal_message | Opens a message UI modal |
ui_modal_new | Registers a given modal to a source. Private. |
ui_modal_preprocess_answer | Passes an answer from JS through the modal's proc. |
ui_state | private |
ui_static_data | public |
ui_status | Base state and helpers for states. Just does some sanity checks, implement a proper state for in-depth checks. |
update_filters | Reapplies all the filters. |
update_static_data | public |
vv_edit_var | Called when a var is edited with the new value to change to |
Var Details
_status_traits 
Status traits attached to this datum
active_timers 
Active timers with this datum as the target
comp_lookup 
Any datum registered to receive signals from this datum is in this list
Lazy associated list in the structure of signal -> registree/list of registrees
datum_components 
Components attached to this datum
Lazy associated list in the structure of type -> component/list of components
datum_flags 
Datum level flags
filter_data 
List for handling persistent filters.
gc_destroyed 
Tick count time when this object was destroyed.
If this is non zero then the object has been garbage collected and is awaiting either a hard del by the GC subsystme, or to be autocollected (if it has no references)
isprocessing 
Used by SSprocessing
signal_procs 
Lazy associated list in the structure of target -> list(signal -> proctype)
that are run when the datum receives that signal
tgui_shared_states 
global
Associative list of JSON-encoded shared states that were set by tgui clients.
weak_reference 
A weak reference to another datum
Proc Details
CanProcCall
Proc to check if a datum allows proc calls on it
Returns TRUE if you can call a proc on the datum, FALSE if you cant
Destroy
Default implementation of clean-up code.
This should be overridden to remove all references pointing to the object being destroyed, if you do override it, make sure to call the parent and return its return value by default
Return an appropriate QDEL_HINT to modify handling of your deletion; in most cases this is QDEL_HINT_QUEUE.
The base case is responsible for doing the following
- Erasing timers pointing to this datum
- Erasing compenents on this datum
- Notifying datums listening to signals from this datum that we are going away
Returns QDEL_HINT_QUEUE
GetComponent
Return any component assigned to this datum of the given type
This will throw an error if it's possible to have more than one component of that type on the parent
Arguments:
- datum/component/c_type The typepath of the component you want to get a reference to
GetComponents
Get all components of a given type that are attached to this datum
Arguments:
- c_type The component type path
GetExactComponent
Return any component assigned to this datum of the exact given type
This will throw an error if it's possible to have more than one component of that type on the parent
Arguments:
- datum/component/c_type The typepath of the component you want to get a reference to
RegisterSignal
Register to listen for a signal from the passed in target
This sets up a listening relationship such that when the target object emits a signal the source datum this proc is called upon, will receive a callback to the given proctype Return values from procs registered must be a bitfield
Arguments:
- datum/target The target to listen for signals from
- sig_type_or_types Either a string signal name, or a list of signal names (strings)
- proctype The proc to call back when the signal is emitted
- override If a previous registration exists you must explicitly set this
TakeComponent
Transfer this component to another parent
Component is taken from source datum
Arguments:
- datum/component/target Target datum to transfer to
TransferComponents
Transfer all components to target
All components from source datum are taken
Arguments:
- /datum/target the target to move the components to
UID
Gets or creates the UID of a datum
BYOND refs are recycled, so this system prevents that. If a datum does not have a UID when this proc is ran, one will be created Returns the UID of the datum
UnregisterSignal
Stop listening to a given signal from target
Breaks the relationship between target and source datum, removing the callback when the signal fires
Doesn't care if a registration exists or not
Arguments:
- datum/target Datum to stop listening to signals from
- sig_typeor_types Signal string key or list of signal keys to stop listening to specifically
_AddComponent
Creates an instance of new_type
in the datum and attaches to it as parent
Sends the COMSIG_COMPONENT_ADDED signal to the datum
Returns the component that was created. Or the old component in a dupe situation where COMPONENT_DUPE_UNIQUE was set
If this tries to add a component to an incompatible type, the component will be deleted and the result will be null
. This is very unperformant, try not to do it
Properly handles duplicate situations based on the dupe_mode
var
_AddElement
Finds the singleton for the element type given and attaches it to src
_LoadComponent
Get existing component of type, or create it and return a reference to it
Use this if the item needs to exist at the time of this call, but may not have been created before now
Arguments:
- component_type The typepath of the component to create or return
- ... additional arguments to be passed when creating the component if it does not exist
_RemoveElement
Finds the singleton for the element type given and detaches it from src You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
_SendSignal
Internal proc to handle most all of the signaling procedure
Will runtime if used on datums with an empty component list
Use the SEND_SIGNAL define instead
_clear_signal_refs
Only override this if you know what you're doing. You do not know what you're doing This is a threat
add_filter
-
Add a filter to the datum.
-
This is on datum level, despite being most commonly / primarily used on atoms, so that filters can be applied to images / mutable appearances.
-
Can also be used to assert a filter's existence. I.E. update a filter regardless if it exists or not.
-
Arguments:
-
- name - Filter name
-
- priority - Priority used when sorting the filter.
-
- params - Parameters of the filter.
add_traits
Proc that handles adding multiple traits to a target via a list. Must have a common source and target.
change_filter_priority
Updates the priority of the passed filter key
check_special_completion
For objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
dump_harddel_info
Return text from this proc to provide extra context to hard deletes that happen to it Optional, you should use this for cases where replication is difficult and extra context is required Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)
get_filter
Returns the filter associated with the passed key
get_filter_index
Returns the indice in filters of the given filter name. If it is not found, returns null.
is_invalid_target
Originally an Objective proc. Changed to a datum proc to allow for the proc to be run on minds, before the objective is created
modify_filter
-
Update a filter's parameter to the new one. If the filter doesnt exist we won't do anything.
-
Arguments:
-
- name - Filter name
-
- new_params - New parameters of the filter
-
- overwrite - TRUE means we replace the parameter list completely. FALSE means we only replace the things on new_params.
remove_filter
Removes the passed filter, or multiple filters, if supplied with a list.
remove_traits
Proc that handles removing multiple traits from a target via a list. Must have a common source and target.
signal_qdel
Signal qdel
Proc intended to be used when someone wants the src datum to be qdeled when a certain signal is sent to them.
Example usage: RegisterSignal(item, COMSIG_QDELETING, /datum/proc/signal_qdel)
string_assoc_list
Caches associative lists with non-numeric stringify-able index keys and stringify-able values (text/typepath -> text/path/number).
transition_filter
-
Update a filter's parameter and animate this change. If the filter doesnt exist we won't do anything.
-
Basically a datum/proc/modify_filter call but with animations. Unmodified filter parameters are kept.
-
Arguments:
-
- name - Filter name
-
- new_params - New parameters of the filter
-
- time - time arg of the BYOND animate() proc.
-
- easing - easing arg of the BYOND animate() proc.
-
- loop - loop arg of the BYOND animate() proc.
ui_act
public
Called on a UI when the UI receieves a href. Think of this as Topic().
required action string The action/button that has been invoked by the user. required params list A list of parameters attached to the button.
return bool If the UI should be updated or not.
ui_assets
public
Called on an object when a tgui object is being created, allowing you to push various assets to tgui, for examples spritesheets.
return list List of asset datums or file paths.
ui_close
public
Called on a UI's object when the UI is closed, not to be confused with client/verb/uiclose(), which closes the ui window
ui_data
public
Data to be sent to the UI. This must be implemented for a UI to work.
required user mob The mob interacting with the UI.
return list Data to be sent to the UI.
ui_host
private
The UI's host object (usually src_object). This allows modules/datums to have the UI attached to them, and be a part of another object.
ui_interact
External tgui definitions, such as src_object APIs.
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
public
Used to open and update UIs. If this proc is not implemented properly, the UI will not update correctly.
required user mob The mob who opened/is using the UI. optional ui datum/tgui The UI to be updated, if it exists.
ui_modal_act
Call this from a proc that is called in ui_act() to process modal actions
Example: /obj/machinery/chem_master/proc/ui_act_modal You can then switch based on the return value and show different modals depending on the answer. Arguments:
- source - The source datum
- action - The called action
- params - The params to the action
ui_modal_answer
Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private.
Arguments:
- source - The source datum
- id - The ID of the modal
- answer - The provided answer
ui_modal_bento
Opens a bento input UI modal
Internally checks if the answer is in the list of choices. Arguments:
- source - The source datum
- id - The ID of the modal
- text - The text to display above the answers
- delegate - The proc to call when submitted
- arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
- value - The default value of the bento
- choices - The list of available choices in the bento
ui_modal_boolean
Opens a yes/no UI modal
Arguments:
- source - The source datum
- id - The ID of the modal
- text - The text to display above the answers
- delegate - The proc to call when "Yes" is pressed
- delegate_no - The proc to call when "No" is pressed
- arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
- yes_text - The text to show in the "Yes" button
- no_text - The text to show in the "No" button
ui_modal_choice
Opens a dropdown input UI modal
Internally checks if the answer is in the list of choices. Arguments:
- source - The source datum
- id - The ID of the modal
- text - The text to display above the answers
- delegate - The proc to call when submitted
- arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
- value - The default value of the dropdown
- choices - The list of available choices in the dropdown
ui_modal_clear
Clears the current modal for a given datum
Arguments:
- source - The source datum
ui_modal_data
Call this from ui_data() to return modal information if needed
Arguments:
- source - The source datum
ui_modal_input
Opens a text input UI modal
Arguments:
- source - The source datum
- id - The ID of the modal
- text - The text to display above the answers
- delegate - The proc to call when submitted
- arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
- value - The default value of the input
- max_length - The maximum char length of the input
ui_modal_message
Opens a message UI modal
Arguments:
- source - The source datum
- id - The ID of the modal
- text - The text to display above the answers
- delegate - The proc to call when closed
- arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
ui_modal_new
Registers a given modal to a source. Private.
Arguments:
- source - The source datum
- modal - The datum/ui_modal to register
- replace_previous - Whether any modal currently assigned to source should be replaced
- instant_update - Whether the changes should reflect immediately
ui_modal_preprocess_answer
Passes an answer from JS through the modal's proc.
Used namely for cutting the text short if it's longer than an input modal's max_length. Arguments:
- source - The source datum
- answer - The provided answer
ui_state
private
The UI's state controller to be used for created uis This is a proc over a var for memory reasons
ui_static_data
public
Static Data to be sent to the UI.
Static data differs from normal data in that it's large data that should be sent infrequently. This is implemented optionally for heavy uis that would be sending a lot of redundant data frequently. Gets squished into one object on the frontend side, but the static part is cached.
required user mob The mob interacting with the UI.
return list Statuic Data to be sent to the UI.
ui_status
Base state and helpers for states. Just does some sanity checks, implement a proper state for in-depth checks.
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
public
Checks the UI state for a mob.
required user mob The mob who opened/is using the UI. required state datum/ui_state The state to check.
return UI_state The state of the UI.
update_filters
Reapplies all the filters.
update_static_data
public
Forces an update on static data. Should be done manually whenever something happens to change static data.
required user the mob currently interacting with the ui optional ui ui to be updated
vv_edit_var
Called when a var is edited with the new value to change to